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Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to `TeamOctolings.Octobot`: > DO prefix namespace names with a company name to prevent namespaces from different companies from having the same name. 2. `Octobot.cs` was renamed to `Program.cs`: > DO NOT use the same name for a namespace and a type in that namespace. 3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption` respectively: > DO NOT introduce generic type names such as Element, Node, Log, and Message. 4. `Utility` was moved out of the `Services` namespace. It didn't belong there anyway 5. `Program` static fields were moved to `Utility` 6. Localisation files were moved back to the project source files. Looks like this fixed `Message.Designer.cs` code generation --------- Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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109
TeamOctolings.Octobot/Responders/MessageEditedResponder.cs
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109
TeamOctolings.Octobot/Responders/MessageEditedResponder.cs
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using System.Text;
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using DiffPlex.DiffBuilder;
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using JetBrains.Annotations;
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using Remora.Discord.API.Abstractions.Gateway.Events;
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using Remora.Discord.API.Abstractions.Objects;
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using Remora.Discord.API.Abstractions.Rest;
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using Remora.Discord.Caching;
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using Remora.Discord.Caching.Services;
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using Remora.Discord.Extensions.Embeds;
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using Remora.Discord.Gateway.Responders;
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using Remora.Results;
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using TeamOctolings.Octobot.Data;
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using TeamOctolings.Octobot.Extensions;
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using TeamOctolings.Octobot.Services;
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namespace TeamOctolings.Octobot.Responders;
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/// <summary>
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/// Handles logging the difference between an edited message's old and new content
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/// to a guild's <see cref="GuildSettings.PrivateFeedbackChannel" /> if one is set.
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/// </summary>
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[UsedImplicitly]
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public class MessageEditedResponder : IResponder<IMessageUpdate>
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{
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private readonly CacheService _cacheService;
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private readonly IDiscordRestChannelAPI _channelApi;
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private readonly GuildDataService _guildData;
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public MessageEditedResponder(
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CacheService cacheService, IDiscordRestChannelAPI channelApi, GuildDataService guildData)
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{
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_cacheService = cacheService;
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_channelApi = channelApi;
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_guildData = guildData;
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}
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public async Task<Result> RespondAsync(IMessageUpdate gatewayEvent, CancellationToken ct = default)
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{
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if (!gatewayEvent.ID.IsDefined(out var messageId))
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{
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return new ArgumentNullError(nameof(gatewayEvent.ID));
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}
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if (!gatewayEvent.ChannelID.IsDefined(out var channelId))
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{
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return new ArgumentNullError(nameof(gatewayEvent.ChannelID));
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}
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if (!gatewayEvent.GuildID.IsDefined(out var guildId)
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|| !gatewayEvent.Author.IsDefined(out var author)
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|| !gatewayEvent.EditedTimestamp.IsDefined(out var timestamp)
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|| !gatewayEvent.Content.IsDefined(out var newContent))
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{
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return Result.Success;
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}
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var cfg = await _guildData.GetSettings(guildId, ct);
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if (author.IsBot.OrDefault(false) || GuildSettings.PrivateFeedbackChannel.Get(cfg).Empty())
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{
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return Result.Success;
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}
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var cacheKey = new KeyHelpers.MessageCacheKey(channelId, messageId);
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var messageResult = await _cacheService.TryGetValueAsync<IMessage>(
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cacheKey, ct);
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if (!messageResult.IsDefined(out var message))
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{
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_ = _channelApi.GetChannelMessageAsync(channelId, messageId, ct);
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return Result.Success;
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}
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if (message.Content == newContent)
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{
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return Result.Success;
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}
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// Custom event responders are called earlier than responders responsible for message caching
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// This means that subsequent edit logs may contain the wrong content
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// We can work around this by evicting the message from the cache
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await _cacheService.EvictAsync<IMessage>(cacheKey, ct);
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// However, since we evicted the message, subsequent edits won't have a cached instance to work with
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// Getting the message will put it back in the cache, resolving all issues
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// We don't need to await this since the result is not needed
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// NOTE: Because this is not awaited, there may be a race condition depending on how fast clients are able to edit their messages
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// NOTE: Awaiting this might not even solve this if the same responder is called asynchronously
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_ = _channelApi.GetChannelMessageAsync(channelId, messageId, ct);
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var diff = InlineDiffBuilder.Diff(message.Content, newContent);
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Messages.Culture = GuildSettings.Language.Get(cfg);
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var builder = new StringBuilder()
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.AppendLine(diff.AsMarkdown())
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.AppendLine(string.Format(Messages.DescriptionActionJumpToMessage,
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$"https://discord.com/channels/{guildId}/{channelId}/{messageId}")
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);
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var embed = new EmbedBuilder()
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.WithSmallTitle(string.Format(Messages.CachedMessageEdited, message.Author.GetTag()), message.Author)
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.WithDescription(builder.ToString())
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.WithTimestamp(timestamp.Value)
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.WithColour(ColorsList.Yellow)
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.Build();
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return await _channelApi.CreateMessageWithEmbedResultAsync(
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GuildSettings.PrivateFeedbackChannel.Get(cfg), embedResult: embed,
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allowedMentions: Utility.NoMentions, ct: ct);
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}
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}
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