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Octobot/TeamOctolings.Octobot/Responders/MessageEditedResponder.cs
Octol1ttle 793afd0e06
Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to
`TeamOctolings.Octobot`:
> DO prefix namespace names with a company name to prevent namespaces
from different companies from having the same name.
2. `Octobot.cs` was renamed to `Program.cs`:
> DO NOT use the same name for a namespace and a type in that namespace.
3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption`
respectively:
> DO NOT introduce generic type names such as Element, Node, Log, and
Message.
4. `Utility` was moved out of the `Services` namespace. It didn't belong
there anyway
5. `Program` static fields were moved to `Utility`
6. Localisation files were moved back to the project source files. Looks
like this fixed `Message.Designer.cs` code generation

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2024-05-16 20:34:26 +05:00

109 lines
4.4 KiB
C#

using System.Text;
using DiffPlex.DiffBuilder;
using JetBrains.Annotations;
using Remora.Discord.API.Abstractions.Gateway.Events;
using Remora.Discord.API.Abstractions.Objects;
using Remora.Discord.API.Abstractions.Rest;
using Remora.Discord.Caching;
using Remora.Discord.Caching.Services;
using Remora.Discord.Extensions.Embeds;
using Remora.Discord.Gateway.Responders;
using Remora.Results;
using TeamOctolings.Octobot.Data;
using TeamOctolings.Octobot.Extensions;
using TeamOctolings.Octobot.Services;
namespace TeamOctolings.Octobot.Responders;
/// <summary>
/// Handles logging the difference between an edited message's old and new content
/// to a guild's <see cref="GuildSettings.PrivateFeedbackChannel" /> if one is set.
/// </summary>
[UsedImplicitly]
public class MessageEditedResponder : IResponder<IMessageUpdate>
{
private readonly CacheService _cacheService;
private readonly IDiscordRestChannelAPI _channelApi;
private readonly GuildDataService _guildData;
public MessageEditedResponder(
CacheService cacheService, IDiscordRestChannelAPI channelApi, GuildDataService guildData)
{
_cacheService = cacheService;
_channelApi = channelApi;
_guildData = guildData;
}
public async Task<Result> RespondAsync(IMessageUpdate gatewayEvent, CancellationToken ct = default)
{
if (!gatewayEvent.ID.IsDefined(out var messageId))
{
return new ArgumentNullError(nameof(gatewayEvent.ID));
}
if (!gatewayEvent.ChannelID.IsDefined(out var channelId))
{
return new ArgumentNullError(nameof(gatewayEvent.ChannelID));
}
if (!gatewayEvent.GuildID.IsDefined(out var guildId)
|| !gatewayEvent.Author.IsDefined(out var author)
|| !gatewayEvent.EditedTimestamp.IsDefined(out var timestamp)
|| !gatewayEvent.Content.IsDefined(out var newContent))
{
return Result.Success;
}
var cfg = await _guildData.GetSettings(guildId, ct);
if (author.IsBot.OrDefault(false) || GuildSettings.PrivateFeedbackChannel.Get(cfg).Empty())
{
return Result.Success;
}
var cacheKey = new KeyHelpers.MessageCacheKey(channelId, messageId);
var messageResult = await _cacheService.TryGetValueAsync<IMessage>(
cacheKey, ct);
if (!messageResult.IsDefined(out var message))
{
_ = _channelApi.GetChannelMessageAsync(channelId, messageId, ct);
return Result.Success;
}
if (message.Content == newContent)
{
return Result.Success;
}
// Custom event responders are called earlier than responders responsible for message caching
// This means that subsequent edit logs may contain the wrong content
// We can work around this by evicting the message from the cache
await _cacheService.EvictAsync<IMessage>(cacheKey, ct);
// However, since we evicted the message, subsequent edits won't have a cached instance to work with
// Getting the message will put it back in the cache, resolving all issues
// We don't need to await this since the result is not needed
// NOTE: Because this is not awaited, there may be a race condition depending on how fast clients are able to edit their messages
// NOTE: Awaiting this might not even solve this if the same responder is called asynchronously
_ = _channelApi.GetChannelMessageAsync(channelId, messageId, ct);
var diff = InlineDiffBuilder.Diff(message.Content, newContent);
Messages.Culture = GuildSettings.Language.Get(cfg);
var builder = new StringBuilder()
.AppendLine(diff.AsMarkdown())
.AppendLine(string.Format(Messages.DescriptionActionJumpToMessage,
$"https://discord.com/channels/{guildId}/{channelId}/{messageId}")
);
var embed = new EmbedBuilder()
.WithSmallTitle(string.Format(Messages.CachedMessageEdited, message.Author.GetTag()), message.Author)
.WithDescription(builder.ToString())
.WithTimestamp(timestamp.Value)
.WithColour(ColorsList.Yellow)
.Build();
return await _channelApi.CreateMessageWithEmbedResultAsync(
GuildSettings.PrivateFeedbackChannel.Get(cfg), embedResult: embed,
allowedMentions: Utility.NoMentions, ct: ct);
}
}