617 lines
42 KiB
Text
617 lines
42 KiB
Text
1.19.2 Changelog
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43.3
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====
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- 43.3.0 1.19.2 RB 3
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43.2
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====
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- 43.2.23 Fix `Level` leak in debug HUD (#9701)
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- 43.2.22 Keep order of sources in PackRepository (#9704)
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Co-authored-by: dhyces <10985914+dhyces@users.noreply.github.com>
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- 43.2.21 Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9658)
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- 43.2.20 Re-add in-game mod menu (#9655)
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- 43.2.19 Fixed FluidUtil#tryFillContainer returning invalid result when simulating (#9358)
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- 43.2.18 AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9635)
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- 43.2.17 Bump ASM to 9.5 (#9516)
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- 43.2.16 Improve logging for server connections (#9623)
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- 43.2.15 Log a proper duplicate mod(s) error message (#9625)
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- 43.2.14 Fix erroneous getLevel call when firing SpecialSpawn (#9520)
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- 43.2.13 [1.19.2] Fix the rest of the spawn event calls (#9482)
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- 43.2.12 Loosen access for BucketItem's canBlockContainFluid (#9429)
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- 43.2.11 Fix event result being ignored (#9484)
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Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com>
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- 43.2.10 Fix incorrect SpecialSpawn fire location (#9480)
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Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com>
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- 43.2.9 [1.19.2] Fix forge grindstone hooks allowing stacks of non-stackable items (#9466)
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- 43.2.8 Fix JSON model root transforms (#9411)
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- 43.2.7 Fix StemBlock not checking canSustainPlant for the correct block
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It now checks for Melons/Pumpkins instead of the stem itself.
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- 43.2.6 Fix of inconsistent vaporization in BucketItem & FluidType (#9340)
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- 43.2.5 Backport `ClientChatReceivedEvent.System` for 1.19.2. Fixes #9352 (#9355)
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- 43.2.4 Fire TickEvent.LevelTickEvent on ClientLevel tick (#9302)
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- 43.2.3 Disable guiLight3d for generated item models (#9231)
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- 43.2.2 Fix config key used by resource cache (#9253)
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This bring it in line with the config key defined in the spec and
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default config file in ResourceManagerBootCacheConfigurationHandler.
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Fixes #9252
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- 43.2.1 [1.19.2] Fix compatibility checker task configuration (#9233)
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* Fix compatibility checker task configuration
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The setupCheckJarCompatibility task exists to configure the main
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compatibility checker task, checkJarCompatibility, because certain
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configuration steps for that task could not be done until after the
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configuration phase of Gradle.
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However, that setup task previously held all the configuration for the
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main check task in its task action. This caused problems because the
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main check task's inputs are linked to other tasks, and the previous
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situation made it so its configuration (by the setup task) happened
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_after_ Gradle built the task dependency model/tree.
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This meant that certain tasks which the main check task depended on did
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not run before that task, because Gradle was unaware of this inter-task
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dependency until it was too late (when it was already executing tasks).
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This fixes the issue by moving the bulk of the configuration for the
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main check task from the action of the setup task to the main
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buildscript, therefore allowing Gradle to know about those task
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dependencies and factor them in to its process of determining what tasks
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to run and in what order.
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The remaining configuration step in the setup task for the main check
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task is linked to the setup task, and does not affect the task's
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dependencies (because it uses a configuration which it resolves
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immediately), so it stays in the setup task.
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* Force checker setup task to never be up-to-date
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The setup task configures the main check task, so it should always run
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before that task. However, because it has an input and output, the setup
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task is affected by Gradle's incremental build feature, which leads to
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the possibility that Gradle considers the setup task as up-to-date,
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therefore not executing its action and causing errors with the main
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check task down the line.
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- 43.2.0 43.2 Recommended Build.
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43.1
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====
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- 43.1.65 Allow discovering services from the mods folder that use java's modular definition. (#9143)
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- 43.1.64 Make Datapack Registries support ICondition(s) (#9113)
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- 43.1.63 Enable additional build types to handle pull request validation. (#9159)
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- 43.1.62 Check source permission level before selector permission (#9147)
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In some situations, such as execution of a function by an advancement as
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part of its reward, a command source stack may have a backing source of
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a ServerPlayer which may lack the entity selector permission and have an
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explicit permission level that should allow the use of entity selectors,
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through CommandSourceStack#withPermission.
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We now check if the permission level of the command source stack is
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sufficient for entity selectors _before_ checking if the source is a
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player and if they have the requisite permission.
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This means that an operator permission level of 2 will always override
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the Forge entity selector permission.
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Fixes #9137
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- 43.1.61 Fix fires spreading too/igniting custom portal frames. (#9142)
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- 43.1.60 Add supplier to FlowerBlock so it works with custom MobEffects (#9139)
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- 43.1.59 Fix some logical bugs related to the Grindstone Event (#9089)
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- 43.1.58 Call baked model's `getModelData` before `getRenderTypes` (#9163)
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- 43.1.57 Make Util.memoize thread-safe (#9155)
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- 43.1.56 Rendering tweaks and fixes: Part 4 (#9065)
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- 43.1.55 Fix `Transformation` loading `PoseStack` (#9083)
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- 43.1.54 Add simple block appearance API (#9066)
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- 43.1.53 Fix invalidated modded packets when on LAN (#9157)
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- 43.1.52 Improve extensibility of DetectorRailBlock and PoweredRailBlock (#9130)
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- 43.1.51 Fix launch handler minecraft classpath locator (#9120)
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- 43.1.50 Add HitResult to `EntityTeleportEvent$EnderPearl` (#9135)
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- 43.1.49 Throw aggregate exception for erroneous registry event dispatch (#9111)
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This means that exceptions occurring during the dispatch of the registry
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events, such as those from the suppliers of RegistryObjects, properly
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cause a crash rather than merely being logged and allowing the game to
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reach the main menu.
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Fixes #8720
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- 43.1.48 Add missing semi-colon near the Dist import statement in example mod.
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- 43.1.47 Fix ClientModEvents example not subscribing to client-sided events (#9097)
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- 43.1.46 Use GitHub action to lock issues with the `spam` label (#9087)
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- 43.1.45 Remove structures slave map to Feature registry (#9091)
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- 43.1.44 Improve logging of missing or unsupported dependencies (#9104)
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- 43.1.43 [1.19.x] Fix ValueSpec caching the return value incorrectly (#9046)
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- 43.1.42 [1.19.x] Add event for registering spawn placements, and modifying existing (#9024)
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- 43.1.41 [1.19.x] Add event for items being stacked or swapped in a GUI. (#9050)
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- 43.1.40 [1.19.x] Fix PlayerInteractEvent.EntityInteractSpecific not cancelling on a server (#9079)
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- 43.1.39 Fix canceling phantom spawns preventing any further attempts that tick. (#9041)
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- 43.1.38 Rename fluid type milk translation keys (#9077)
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- 43.1.37 Fix minecart speed with water (#9076)
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- 43.1.36 Add a cancellable event that gets fired when a Totem of Undying is used (#9069)
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- 43.1.35 Fix performance issue and logging when resource caching is enabled (#9029)
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- 43.1.34 Fix NPE when feeding wolves and cats (#9074)
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- 43.1.33 Fix logically breaking change to ForgeConfigSpec.Builder#comment where modders could not add a empty line to the start of comments. (#9061)
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- 43.1.32 Fix ServiceLoader bug
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- 43.1.31 Fix ClientChatReceivedEvent for system messages
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- 43.1.30 Make ForgeConfigSpec$Builder.comment able to be called multiple times for the same entry. (#9056)
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- 43.1.29 Fix control modifier for mac with `KeyMapping`s using Alt instead of Super (#9057)
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- 43.1.28 Fix is_desert tag not being applied correctly. (#9051)
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- 43.1.27 Fix mob griefing event for SmallFireballs not using owner entity. (#9038)
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- 43.1.26 Fix minecarts on rails not properly slowing down in water (#9033)
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- 43.1.25 Change codestyle for BookShelves tag. Closes #9027
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Add IS_CAVE tag Closes #8885
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Add IS_DESERT tag Closes #8979
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Simplify Mangrove Swamp tags Closes #8980
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- 43.1.24 Allow faces of an "elements" model to have disabled ambient occlusion (#9019)
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- 43.1.23 [1.19.x] Recipe ID-based grouping between modded and vanilla recipes. (#8876)
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- 43.1.22 Update fence_gates/wooden (#8936)
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- 43.1.21 [1.19.x] Added event for growing fungus (#8981)
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- 43.1.20 Added Bookshelves block tag (#8991)
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- 43.1.19 Create a Forge EntityType Tag for Bosses (#9017)
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- 43.1.18 Allow mods to specify shader import namespace (#9021)
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- 43.1.17 Grindstone Events (#8934)
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One to modify the output, and one to modify the input.
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- 43.1.16 Fix the serialized names of the enum (#9014)
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- 43.1.15 Fix `tryEmptyContainerAndStow` duping fluids with stackable containers (#9004)
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- 43.1.14 Add mod mismatch event (#8989)
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- 43.1.13 [1.19.x] add methods with more context to tree growers (#8956)
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- 43.1.12 [1.19.X] Adding more precise events for Advancements (#8360)
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- 43.1.11 Default IItemHandler capability for shulker box itemstacks (#8827)
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Co-authored-by: LexManos <LexManos@gmail.com>
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- 43.1.10 [1.19] Add hook for items to remain in the hotbar when picking blocks/entities (#8872)
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- 43.1.9 [1.19.x] Block Model Builder Root Transform Support (#8860)
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Co-authored-by: sciwhiz12 <sciwhiz12@gmail.com>
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- 43.1.8 [1.19.x] Make LivingSetAttackTargetEvent compatible with the Brain/Behavior system. (Port of PR #8918) (#8954)
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- 43.1.7 [1.19.x] Add IForgeBlock#onTreeGrow to replace IForgeBlock#onPlantGrow from 1.16 (#8999)
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- 43.1.6 [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000)
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- 43.1.5 fix misplaced patch in sapling block (#9005)
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- 43.1.4 Fix failed entity interactions consuming the click. (#9007)
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- 43.1.3 Fix entity selector permission check to check original source (#8995)
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Permission checks should be against the command source and not the
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target entity, as is done in vanilla.
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Fixes #8994
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- 43.1.2 Hotfix for 1.19.2 item animation bug (#8987)
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* [HOT FIX]: Fixes #8985 by no-oping for vanilla models instead of throwing error
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- 43.1.1 Add ability to Auto register capabilities via annotation (#8972)
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- 43.1.0 1.19.2 RB
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43.0
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====
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- 43.0.22 Added ItemDecorator API (#8794)
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- 43.0.21 [1.19.x] Custom usage animations for items (#8932)
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- 43.0.20 Allow registering custom `ColorResolver`s (#8880)
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- 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938)
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- 43.0.18 Redirect checks for entity selector use to a permission (#8947)
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This allows greater flexibility for configuring servers with
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operator-like permissions to user groups through the permissions API and
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their permissions handler of choice without needing to grant the
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vanilla operator permission to any player.
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The new permission is "forge:use_entity_selectors", which is granted by
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default to players with permission level 2 (GAMEMASTERS) and above.
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The hook falls back to checking the permission level if the source of
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the command is not a ServerPlayer, such as for command blocks and
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functions.
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- 43.0.17 Allow FakePlayer to report its position (#8963)
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- 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961)
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- 43.0.15 Add cancellable ToastAddEvent (#8952)
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- 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951)
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- 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948)
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- 43.0.12 Remove reflective implementation of ICustomPacket. (#8973)
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Make vanilla custom packets able to be sent multiple times. Closes #8969
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- 43.0.11 Filter name spaces to directories only. Closes #8413
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- 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967)
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- 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800
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- 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957)
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- 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945)
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- 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905)
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- 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933)
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- 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928)
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- 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946)
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- 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925)
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- 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924
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- 43.0.0 1.19.2
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42.0
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====
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- 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927)
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- 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914)
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- 42.0.7 Add Biomes.BEACH to Tags (#8892)
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- 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921)
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- 42.0.5 Add an event for when the chunk ticket level is updated (#8909)
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- 42.0.4 Re-add PotentialSpawns event (#8712)
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- 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919)
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- 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931)
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- 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917)
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- 42.0.0 Forge 1.19.1
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Load natives from classpath
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Make command argument types a forge registry
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Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
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Overhaul `ServerChatEvent` to use `ChatDecorator` system
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Remove `ClientChatEvent#setMessage` for now
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Gradle 7.5
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41.1
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====
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- 41.1.0 Mark 1.19 RB
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41.0
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====
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- 41.0.113 Allow faces of an "elements" model to be made emissive (#8890)
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- 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902)
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- 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906
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- 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900)
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- 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863)
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- 41.0.108 Fix Forge's packet handling on play messages. (#8875)
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- 41.0.107 Add API for tab list header/footer (#8803)
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- 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837)
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- 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864)
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Fix weighted baked models not respecting children render types
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Allow fluid container model to use base texture as particle
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Fix inverted behavior in composite model building. Fixes #8871
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- 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887)
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- 41.0.103 Add User-Agent header to requests made by the update checker (#8881)
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Format: Java-http-client/<Java version> MinecraftForge/<ForgeVer> <ModId>/<ModVersion>
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- 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856)
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- 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870)
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- 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing
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- 41.0.99 add event to SugarCaneBlock (#8877)
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- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859)
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- 41.0.97 Allow block render types to be set in datagen (#8852)
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- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849)
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- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854)
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* Add getter for the component names in an unbaked geometry
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* Fix render type hint not being copied in BlockGeometryBakingContext
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* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
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- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840)
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See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72
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- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853
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- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850
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- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846)
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- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845)
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* Make cutout mipmaps explicitly opt-in for item/entity rendering
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* Default render type domain to "minecraft" in model datagens
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- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844)
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- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847)
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- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842)
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* Add client-side command line argument to disable DFU optimizations.
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* Switch to using FMLConfig value instead.
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- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819)
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* Fixes BufferBuilder.putBulkData(ByteBuffer)
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* use nextElementByte
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* Fixed merge conflict
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- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823)
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* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems.
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* Switch to using Or and add comment.
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* Switch Or to And.
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- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820)
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* Ported RenderLevelStageEvent from 1.18.2
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* Updated to fix merge conflicts
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- 41.0.83 [1.19.x] Fix door datagenerator (#8821)
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* Fix door datagenerator
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Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
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* Fix extra space around parameter
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Fix extra space before comma around a parameter.
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- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798)
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- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812)
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- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711)
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* dimension specific tag fix
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* remove forge:is_beach cause vanilla has it already
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* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
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Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com>
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- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721)
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* convert GLM serializer class to codec
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* cleanup
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* GLM list needs to be sorted
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* datagen
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* simplify serialization
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* fix test mods (oops)
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* properly use suppliers for codec as they are registry obj
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- 41.0.78 Implement item hooks for potions and enchantments (#8718)
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* Implement item hooks for potions and enchantments
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* code style fixes
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- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828)
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- 41.0.76 Double Bar Rendering fixed (#8806) (#8807)
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* Double Bar Rendering fixed (#8806)
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* Added requested changes by sciwhiz12
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- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836)
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* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
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* Fix static member ordering crash in UnitTextureAtlasSprite
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* Allow boss bar rendering to be cancelled
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* Make fluid container datagen use the new name
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- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825)
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- 41.0.73 Provide additional context to the getFieldOfView event (#8830)
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- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834)
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- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818)
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* Add a classpath transformer discoverer to load custom transformation services from the classpath
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* Update ClasspathTransformerDiscoverer to 1.18
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* Update license year
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* Update license header
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* Fix the other license headers
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* Update ClasspathTransformerDiscoverer to 1.19
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- 41.0.70 Handle modded packets on the network thread (#8703)
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* Handle modded packets on the network thread
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- On the server we simply need to remove the call to
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ensureRunningOnSameThread.
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- On the client side, we now handle the packet at the very start of the
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call. We make sure we're running from a network thread to prevent
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calling the handling code twice.
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While this does mean we no longer call .release(), in practice this
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doesn't cause any leaks as ClientboundCustomPayloadPacket releases
|
|
for us.
|
|
* Clarify behaviour a little in the documentation
|
|
* Javadoc formatting
|
|
* Add a helper method for handling packets on the main thread
|
|
Also rename the network thread one. Should make it clearer the expected
|
|
behaviour of the two, and make it clearer there's a potentially breaking
|
|
change.
|
|
* Add back consumer() methods
|
|
Also document EventNetworkChannel, to clarify the thread behaviour
|
|
there.
|
|
* Add since = "1.19" to deprecated annotations
|
|
- 41.0.69 Cache resource listing calls in resource packs (#8829)
|
|
* Make the resource lookups cached.
|
|
* Include configurability and handle patch cleanup.
|
|
* Document and comment the cache manager.
|
|
* Make thread selection configurable.
|
|
* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
|
|
* Use boolean supplier and fix wildcard import.
|
|
* Clean up the VPR since this is more elegant.
|
|
* Clean up the VPR since this is more elegant.
|
|
* Address review comments.
|
|
* Address more review comments.
|
|
* Fix formatting on `getSource`
|
|
* Address comments by ichtt
|
|
* Adapt to pups requests.
|
|
* Stupid idea.
|
|
* Attempt this again with a copy on write list.
|
|
* Fix a concurrency and loading issue.
|
|
* Fix #8813
|
|
Checks if the paths are valid resource paths.
|
|
* Move the new methods on vanilla Patch.
|
|
- 41.0.68 Update SJH and JIJ
|
|
- 41.0.67 Fix #8833 (#8835)
|
|
- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832)
|
|
Yet another blunder we missed during the review of #8786.
|
|
- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831)
|
|
- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786)
|
|
* Revert "Allow safely registering RenderType predicates at any time (#8685)"
|
|
This reverts commit be7275443fd939db9c58bcad47079c3767789ac1.
|
|
* Renderable API refactors
|
|
- Rename "render values" to "context"
|
|
- Rename SimpleRenderable to CompositeRenderable to better reflect its use
|
|
- Remove IMultipartRenderValues since it doesn't have any real use
|
|
- Add extensive customization options to BakedModelRenderable
|
|
* ClientRegistry and MinecraftForgeClient refactors
|
|
- Add sprite loader manager and registration event
|
|
- Add spectator shader manager and registration event
|
|
- Add client tooltip factory manager and registration event
|
|
- Add recipe book manager and registration event
|
|
- Add key mapping registration event
|
|
- Remove ClientRegistry, as everything has been moved out of it
|
|
- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
|
|
* Dimension special effects refactors
|
|
- Fold handlers into an extension class and remove public mutable fields
|
|
- Add dimension special effects manager and registration event
|
|
* HUD overlay refactors
|
|
- Rename to IGuiOverlay match vanilla (instead of Ingame)
|
|
- Add overlay manager and registration event
|
|
- Move vanilla overlays to a standalone enum
|
|
* Model loader refactors
|
|
- Rename IModelLoader to IGeometryLoader
|
|
- Add loader manager and registration event
|
|
- Fold all model events into one
|
|
- Move registration of additionally loaded models to an event
|
|
- Remove ForgeModelBakery and related classes as they served no purpose anymore
|
|
* Render properties refactors
|
|
- Rename all render properties to client extensions and relocate accordingly
|
|
- Move lookups to the respective interfaces
|
|
* Model data refactors
|
|
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
|
|
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
|
|
* GUI and widget refactors
|
|
- Move all widgets to the correct package
|
|
- Rename GuiUtils and children to match vanilla naming
|
|
* New vertex pipeline API
|
|
- Move to vanilla's VertexConsumer
|
|
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
|
|
* Lighting pipeline refactors
|
|
- Move to dedicated lighting package
|
|
- Separate flat and smooth lighters
|
|
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
|
|
* Model geometry API refactors
|
|
- Rename IModelGeometry to IUnbakedGeometry
|
|
- Rename IModelConfiguration to IGeometryBakingContext
|
|
- Rename other elements to match vanilla naming
|
|
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
|
|
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
|
|
* Make render types a first-class citizen in baked models
|
|
- Add named render types (block + entity + fabulous entity)
|
|
- Add named render type manager + registration event
|
|
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
|
|
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
|
|
* General event refactors
|
|
- Several renames to either match vanilla or improve clarity
|
|
- Relocate client chat event dispatching out of common code
|
|
* Forge model type refactors
|
|
- Rename SeparatePerspectiveModel to SeparateTransformsModel
|
|
- Rename ItemModelMesherForge to ForgeItemModelShaper
|
|
- Rename DynamicBucketModel to DynamicFluidContainerModel
|
|
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
|
|
- Extract ElementsModel from model loader registry
|
|
- Add EmptyModel (baked, unbaked and loader)
|
|
- Refactor CompositeModel to take over ItemMultiLayerBakedModel
|
|
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
|
|
- Move model loader registration to a proper event handler
|
|
- Update names of several JSON fields (backwards-compatible)
|
|
- Update datagens to match
|
|
* Miscellaneous changes and overlapping patches
|
|
- Dispatch all new registration events
|
|
- Convert ExtendedServerListData to a record
|
|
- Add/remove hooks from ForgeHooksClient as necessary
|
|
* Update test mods
|
|
* Fix VertexConsumerWrapper returning parent instead of itself
|
|
* Additional event cleanup pass
|
|
As discussed on Discord:
|
|
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
|
|
- Make all events that shouldn't be fired directly into abstract classes with protected constructors
|
|
- Another styling pass, just in case (caught some missed classes)
|
|
* Add proper deprecation javadocs and de-dupe some vertex consumer code
|
|
* Replace sets of chunk render types with a faster BitSet-backed collection
|
|
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
|
|
* Requested changes
|
|
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
|
|
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
|
|
- Move array instantiation out of quad processing in lighting pipeline
|
|
- Fix flipped fluid container model
|
|
- Set default UV1 to the correct values in the remapping pipeline
|
|
- Minor documentation changes
|
|
* Add/update EXC entries and fix AT comment
|
|
* Add test mod as per Orion's request
|
|
* Additional requested changes
|
|
* Allow custom model types to request the particle texture to be loaded
|
|
* Even more requested changes
|
|
* Improve generics in ConcatenatedListView and add missing fallbacks
|
|
* Fix fluid render types being bound to the fluid and not its holder
|
|
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
|
|
Additionally, introduce chunk render type checks in ItemBlockRenderTypes
|
|
Co-authored-by: Dennis C <xfacthd@gmx.de>
|
|
- 41.0.63 Implement full support for IPv6 (#8742)
|
|
- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780)
|
|
- 41.0.61 Allow safely registering RenderType predicates at any time (#8685)
|
|
- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802)
|
|
- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799)
|
|
Now empty tags are considered broken in all states.
|
|
- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792)
|
|
- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747)
|
|
- 41.0.56 Add item handler capability to chest boats (#8787)
|
|
- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781)
|
|
- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778)
|
|
- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775)
|
|
- 41.0.52 Fix default audio device config loading string comparison issue (#8767)
|
|
- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766)
|
|
- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765)
|
|
- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761)
|
|
- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686)
|
|
- 41.0.47 Add biome tag entries for 1.19 biomes (#8684)
|
|
- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681)
|
|
- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced
|
|
merge of text2speech since new BSL does it.
|
|
- 41.0.44 Merge text2speech libs together so the natives are part of the jar
|
|
- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776)
|
|
- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer
|
|
- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759)
|
|
* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen..
|
|
* Also preserve order in runAll
|
|
* Do better comparator thanks @pupnewfster
|
|
* postEvent as well.
|
|
- 41.0.40 Update SJH to 2.0.2.. (#8774)
|
|
* Update SJH to 2.0.3..
|
|
- 41.0.39 Sanity check the version specified in the mod file (#8749)
|
|
* Sanity check the version specified in the mod file to
|
|
make sure it's compatible with JPMS standards for
|
|
version strings.
|
|
Closes #8748
|
|
Requires SPI 6
|
|
- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757)
|
|
- 41.0.37 Remove ForgeWorldPreset and related code (#8756)
|
|
Vanilla has a working replacement.
|
|
- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236)
|
|
This prevents silent issues where a mod gets the value of the setting
|
|
before configs are loaded, which means the default value is always
|
|
returned.
|
|
As there may be situations where the getting the config setting before
|
|
configs are loaded is needed, and it is not preferable to hardcode the
|
|
default value, the original behavior is made available through #getRaw.
|
|
Implements and closes #7716
|
|
* Remove getRaw() method
|
|
This is effectively replaced with the expression `spec.isLoaded() ?
|
|
configValue.get() : configValue.getDefault()`.
|
|
* Remove forceSystemNanoTime config setting
|
|
As implemented, it never had any effect as any place where the config
|
|
value would be queried happens before the configs are loaded.
|
|
- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728)
|
|
Previously, the suggestions used the string representation of the enum
|
|
through Enum#toString, which can differ from the name of the enum as
|
|
required by Enum#valueOf, causing invalid suggestions (both in gui and
|
|
through the error message).
|
|
- 41.0.34 Jar-In-Jar (#8715)
|
|
- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724)
|
|
- 41.0.32 Fix player dive and surface animations in custom fluids (#8738)
|
|
- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737)
|
|
- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719)
|
|
- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697)
|
|
- 41.0.28 [1.19.x] Fluid API Overhaul (#8695)
|
|
- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717)
|
|
- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707)
|
|
- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733)
|
|
- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725)
|
|
- 41.0.23 Replace support bot with support action (#8700)
|
|
- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699)
|
|
- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693)
|
|
- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727)
|
|
- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726)
|
|
- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716)
|
|
- 41.0.17 Only rewrite datagen cache when needed (#8709)
|
|
- 41.0.16 Implement a simple feature system for Forge (#8670)
|
|
* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile.
|
|
Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files.
|
|
* rebase onto 1.19 and add in SPI update
|
|
- 41.0.15 displayTest option in mods.toml (#8656)
|
|
* displayTest option in mods.toml
|
|
* "MATCH_VERSION" (or none) is existing match version string behaviour
|
|
* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string
|
|
* "IGNORE_ALL_VERSION" accepts anything and sends an empty string
|
|
* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism.
|
|
* Update display test with feedback and added the mods.toml discussion in mdk.
|
|
- 41.0.14 Update forgeSPI to v5 (#8696)
|
|
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692)
|
|
Also fix Lighting pipeline ignoring the overlay coords from the block renderer.
|
|
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705)
|
|
- 41.0.11 Fix readAdditionalLevelSaveData (#8704)
|
|
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702)
|
|
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688)
|
|
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679)
|
|
- 41.0.7 Update MDK for 1.19 changes (#8675)
|
|
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class.
|
|
- 41.0.5 Update modlauncher to latest (#8691)
|
|
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678)
|
|
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677)
|
|
Custom registries are still fired in alphabetical order, after all vanilla registries.
|
|
Move forge's data_serializers registry to forge namespace.
|
|
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682)
|
|
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680
|
|
- 41.0.1 Fix the Curlie oopsie
|
|
- 41.0.0 Forge 1.19
|
|
* Bump pack.mcmeta formats
|
|
* 1.19 biome modifiers
|
|
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
|
|
* Add docs and package-info to client extension interfaces package
|
|
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
|
|
* Add package-infos to client events package
|
|
* Rename SoundLoadEvent to SoundEngineLoadEvent
|
|
This reduces confusion from consumers which may think the
|
|
name SoundLoadEvent refers to an individual sound being loaded rather
|
|
than the sound engine.
|
|
* Document and change SoundLoadEvent to fire on mod bus
|
|
Previously, it fired on both the mod bus and the Forge bus, which is
|
|
confusing for consumers.
|
|
* Delete SoundSetupEvent
|
|
Looking at its original implementation shows that there isn't an
|
|
appropriate place in the new sound code to reinsert the event, and the
|
|
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
|
|
* Perform some cleanup on client events
|
|
- Removed nullable annotations from ClientPlayerNetworkEvent
|
|
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
|
|
with vanilla's naming of the partial tick
|
|
- Cleanup documentation to remove line breaks, use the
|
|
spelling 'cancelled' over
|
|
'canceled', and improve docs on existing and
|
|
new methods.
|
|
* Remove EntityEvent.CanUpdate
|
|
Closes MinecraftForge/MinecraftForge#6394
|
|
* Switch to Jetbrains nullability annotations
|
|
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
|
|
* Remove ForgeWorldPresetScreens
|
|
* Remove IForgeRegistryEntry
|
|
* Remove use of List<Throwable> in FML's CompletableFutures
|
|
* Add docs to mod loading stages, stages, and phases
|
|
* Gradle 7.4.2
|
|
* Use SLF4J in FMLLoader and other subprojects
|
|
* Switch dynamic versions in subprojects to pinned ones
|
|
* Switch ForgeRoot and MDK to FG plugin markers
|
|
* Configure Forge javadoc task
|
|
The task now uses a custom stylesheet with MCForge elements, and
|
|
configured to combine the generation from the four FML subprojects
|
|
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
|
|
into the javadoc output.
|
|
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
|
|
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
|
|
Co-authored-by: Curle <curle@gemwire.uk>
|
|
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
|
|
|