forked from TeamInklings/Octobot
Macintosh II
c6dd3727c3
mctaylors: - updated readme 7 times (and only adding new logo from /about) - [removed](aeeb3d4399
) bot footer from created event embed on the second try - [changed](4b9b91d9e4
) cdn from discord to upload.systems Octol1ttle: - Guild settings code has been overhauled. Instead of instances of a `GuildConfiguration` class being (de-)serialized when used with listing and setting options provided by reflection, there are now multiple `Option` classes responsible for the type of option they are storing. The classes support getting a value, validating and setting values with Results, and getting a user-friendly representation of these values. This makes use of polymorphism, providing clean and easier to use and refactor code. - Gateway event responders have been split into their own separate files, which should make it easier to find and modify responders when needed. - Warning suppressions regarding unused and never instantiated classes have been replaced by `[ImplicitUse]` annotations provided by `JetBrains.Annotations`. This avoids hiding real issues and provides a better way to suppress false warnings while being explicit. - It is no longer possible to execute some slash commands if they are run without the correct permissions - Dependencies are now more explicitly defined neroduckale: - Made easter eggs case-insensitive --------- Signed-off-by: Macintosh II <95250141+mctaylors@users.noreply.github.com> Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: nrdk <neroduck@vk.com>
65 lines
2.9 KiB
C#
65 lines
2.9 KiB
C#
using Boyfriend.Data;
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using Boyfriend.Services;
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using JetBrains.Annotations;
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using Remora.Discord.API.Abstractions.Gateway.Events;
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using Remora.Discord.API.Abstractions.Rest;
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using Remora.Discord.Extensions.Embeds;
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using Remora.Discord.Gateway.Responders;
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using Remora.Results;
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namespace Boyfriend.Responders;
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/// <summary>
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/// Handles sending a guild's <see cref="GuildSettings.WelcomeMessage" /> if one is set.
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/// If <see cref="GuildSettings.ReturnRolesOnRejoin" /> is enabled, roles will be returned.
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/// </summary>
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/// <seealso cref="GuildSettings.WelcomeMessage" />
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[UsedImplicitly]
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public class GuildMemberJoinedResponder : IResponder<IGuildMemberAdd> {
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private readonly IDiscordRestChannelAPI _channelApi;
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private readonly GuildDataService _dataService;
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private readonly IDiscordRestGuildAPI _guildApi;
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public GuildMemberJoinedResponder(
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IDiscordRestChannelAPI channelApi, GuildDataService dataService, IDiscordRestGuildAPI guildApi) {
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_channelApi = channelApi;
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_dataService = dataService;
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_guildApi = guildApi;
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}
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public async Task<Result> RespondAsync(IGuildMemberAdd gatewayEvent, CancellationToken ct = default) {
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if (!gatewayEvent.User.IsDefined(out var user))
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return Result.FromError(new ArgumentNullError(nameof(gatewayEvent.User)));
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var data = await _dataService.GetData(gatewayEvent.GuildID, ct);
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var cfg = data.Settings;
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if (GuildSettings.PublicFeedbackChannel.Get(cfg).Empty()
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|| GuildSettings.WelcomeMessage.Get(cfg) is "off" or "disable" or "disabled")
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return Result.FromSuccess();
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if (GuildSettings.ReturnRolesOnRejoin.Get(cfg)) {
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var result = await _guildApi.ModifyGuildMemberAsync(
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gatewayEvent.GuildID, user.ID,
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roles: data.GetMemberData(user.ID).Roles.ConvertAll(r => r.ToSnowflake()), ct: ct);
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if (!result.IsSuccess) return Result.FromError(result.Error);
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}
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Messages.Culture = GuildSettings.Language.Get(cfg);
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var welcomeMessage = GuildSettings.WelcomeMessage.Get(cfg) is "default" or "reset"
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? Messages.DefaultWelcomeMessage
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: GuildSettings.WelcomeMessage.Get(cfg);
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var guildResult = await _guildApi.GetGuildAsync(gatewayEvent.GuildID, ct: ct);
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if (!guildResult.IsDefined(out var guild)) return Result.FromError(guildResult);
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var embed = new EmbedBuilder()
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.WithSmallTitle(string.Format(welcomeMessage, user.GetTag(), guild.Name), user)
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.WithGuildFooter(guild)
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.WithTimestamp(gatewayEvent.JoinedAt)
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.WithColour(ColorsList.Green)
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.Build();
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if (!embed.IsDefined(out var built)) return Result.FromError(embed);
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return (Result)await _channelApi.CreateMessageAsync(
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GuildSettings.PublicFeedbackChannel.Get(cfg), embeds: new[] { built },
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allowedMentions: Boyfriend.NoMentions, ct: ct);
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}
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}
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