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OctobotStealth/src/Commands/SettingsCommandGroup.cs
Octol1ttle 3eb17b96c5
Tidy up project structure, fix bug with edit logging (#47)
The project structure has been changed because the previous one had
everything in 1 folder. From this PR onwards, the following is true:
- The source code is stored in `src/`
- `*.resx` and `Messages.Designer.cs` is stored in `locale/`
- Documentation is stored on the wiki and in `docs/`
- Miscellaneous files, such as dotfiles, are stored in the root folder
of the repository

This PR additionally fixes an issue that would cause logs of edited
messages to not be syntax highlighted. This happened because the
responder of edited messages was changed to use the universal
`InBlockCode` extension method which did not support syntax highlighting
until this PR

This PR additionally changes CODEOWNERS to be more reliable. Previously,
it would be possible for some PRs to be unable to be approved because
the only person who can approve them is the same person who opened the
PR.

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2023-07-09 22:36:44 +05:00

154 lines
6.6 KiB
C#

using System.ComponentModel;
using System.Reflection;
using System.Text;
using Boyfriend.Data;
using Boyfriend.Services;
using Remora.Commands.Attributes;
using Remora.Commands.Groups;
using Remora.Discord.API.Abstractions.Rest;
using Remora.Discord.Commands.Contexts;
using Remora.Discord.Commands.Feedback.Services;
using Remora.Discord.Extensions.Embeds;
using Remora.Discord.Extensions.Formatting;
using Remora.Results;
// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable UnusedMember.Global
namespace Boyfriend.Commands;
/// <summary>
/// Handles the commands to list and modify per-guild settings: /settings and /settings list.
/// </summary>
public class SettingsCommandGroup : CommandGroup {
private readonly ICommandContext _context;
private readonly GuildDataService _dataService;
private readonly FeedbackService _feedbackService;
private readonly IDiscordRestUserAPI _userApi;
public SettingsCommandGroup(
ICommandContext context, GuildDataService dataService,
FeedbackService feedbackService, IDiscordRestUserAPI userApi) {
_context = context;
_dataService = dataService;
_feedbackService = feedbackService;
_userApi = userApi;
}
/// <summary>
/// A slash command that lists current per-guild settings.
/// </summary>
/// <returns>
/// A feedback sending result which may or may not have succeeded.
/// </returns>
[Command("settingslist")]
[Description("Shows settings list for this server")]
public async Task<Result> ListSettingsAsync() {
if (!_context.TryGetContextIDs(out var guildId, out _, out _))
return Result.FromError(
new ArgumentNullError(nameof(_context), "Unable to retrieve necessary IDs from command context"));
var currentUserResult = await _userApi.GetCurrentUserAsync(CancellationToken);
if (!currentUserResult.IsDefined(out var currentUser))
return Result.FromError(currentUserResult);
var cfg = await _dataService.GetConfiguration(guildId.Value, CancellationToken);
Messages.Culture = cfg.GetCulture();
var builder = new StringBuilder();
foreach (var setting in typeof(GuildConfiguration).GetProperties()) {
builder.Append(Markdown.InlineCode(setting.Name))
.Append(": ");
var something = setting.GetValue(cfg);
if (something!.GetType() == typeof(List<GuildConfiguration.NotificationReceiver>)) {
var list = (something as List<GuildConfiguration.NotificationReceiver>);
builder.AppendLine(string.Join(", ", list!.Select(v => Markdown.InlineCode(v.ToString()))));
} else { builder.AppendLine(Markdown.InlineCode(something.ToString()!)); }
}
var embed = new EmbedBuilder().WithSmallTitle(Messages.SettingsListTitle, currentUser)
.WithDescription(builder.ToString())
.WithColour(ColorsList.Default)
.Build();
if (!embed.IsDefined(out var built)) return Result.FromError(embed);
return (Result)await _feedbackService.SendContextualEmbedAsync(built, ct: CancellationToken);
}
/// <summary>
/// A slash command that modifies per-guild settings.
/// </summary>
/// <param name="setting">The setting to modify.</param>
/// <param name="value">The new value of the setting.</param>
/// <returns>A feedback sending result which may or may not have succeeded.</returns>
[Command("settings")]
[Description("Change settings for this server")]
public async Task<Result> EditSettingsAsync(
[Description("The setting whose value you want to change")]
string setting,
[Description("Setting value")] string value) {
if (!_context.TryGetContextIDs(out var guildId, out _, out _))
return Result.FromError(
new ArgumentNullError(nameof(_context), "Unable to retrieve necessary IDs from command context"));
var currentUserResult = await _userApi.GetCurrentUserAsync(CancellationToken);
if (!currentUserResult.IsDefined(out var currentUser))
return Result.FromError(currentUserResult);
var cfg = await _dataService.GetConfiguration(guildId.Value, CancellationToken);
Messages.Culture = cfg.GetCulture();
PropertyInfo? property = null;
try {
foreach (var prop in typeof(GuildConfiguration).GetProperties())
if (string.Equals(setting, prop.Name, StringComparison.CurrentCultureIgnoreCase))
property = prop;
if (property == null || !property.CanWrite)
throw new ApplicationException(Messages.SettingDoesntExist);
var type = property.PropertyType;
if (value is "reset" or "default") { property.SetValue(cfg, null); } else if (type == typeof(string)) {
if (setting == "language" && value is not ("ru" or "en" or "mctaylors-ru"))
throw new ApplicationException(Messages.LanguageNotSupported);
property.SetValue(cfg, value);
} else {
try {
if (type == typeof(bool))
property.SetValue(cfg, Convert.ToBoolean(value));
if (type == typeof(ulong)) {
var id = Convert.ToUInt64(value);
property.SetValue(cfg, id);
}
} catch (Exception e) when (e is FormatException or OverflowException) {
throw new ApplicationException(Messages.InvalidSettingValue);
}
}
} catch (Exception e) {
var failedEmbed = new EmbedBuilder().WithSmallTitle(Messages.SettingNotChanged, currentUser)
.WithDescription(e.Message)
.WithColour(ColorsList.Red)
.Build();
if (!failedEmbed.IsDefined(out var failedBuilt)) return Result.FromError(failedEmbed);
return (Result)await _feedbackService.SendContextualEmbedAsync(failedBuilt, ct: CancellationToken);
}
var builder = new StringBuilder();
builder.Append(Markdown.InlineCode(setting))
.Append($" {Messages.SettingIsNow} ")
.Append(Markdown.InlineCode(value));
var embed = new EmbedBuilder().WithSmallTitle(Messages.SettingSuccessfullyChanged, currentUser)
.WithDescription(builder.ToString())
.WithColour(ColorsList.Green)
.Build();
if (!embed.IsDefined(out var built)) return Result.FromError(embed);
return (Result)await _feedbackService.SendContextualEmbedAsync(built, ct: CancellationToken);
}
}