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OctobotStealth/Data/GuildConfiguration.cs
Octol1ttle abbb58f801
Switch to Remora.Discord (#41)
result checks go brrr

this also involves switching to using Discord's modern stuff like embeds
and interactions

and using brand-new for me programming concepts (dependency injection,
results)

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
Signed-off-by: mctaylors <95250141+mctaylors@users.noreply.github.com>
Co-authored-by: mctaylors <95250141+mctaylors@users.noreply.github.com>
Co-authored-by: nrdk <neroduck@vk.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-07-09 16:32:14 +03:00

90 lines
3.5 KiB
C#

using System.Globalization;
using Remora.Discord.API.Abstractions.Objects;
namespace Boyfriend.Data;
/// <summary>
/// Stores per-guild settings that can be set by a member
/// with <see cref="DiscordPermission.ManageGuild" /> using the /settings command
/// </summary>
public class GuildConfiguration {
/// <summary>
/// Represents a scheduled event notification receiver.
/// </summary>
/// <remarks>
/// Used to selectively mention guild members when a scheduled event has started or is about to start.
/// </remarks>
public enum NotificationReceiver {
Interested,
Role
}
public static readonly Dictionary<string, CultureInfo> CultureInfoCache = new() {
{ "en", new CultureInfo("en-US") },
{ "ru", new CultureInfo("ru-RU") },
{ "mctaylors-ru", new CultureInfo("tt-RU") }
};
public string Language { get; set; } = "en";
/// <summary>
/// Controls what message should be sent in <see cref="PublicFeedbackChannel" /> when a new member joins the server.
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item>No message will be sent if set to "off", "disable" or "disabled".</item>
/// <item><see cref="Messages.DefaultWelcomeMessage" /> will be sent if set to "default" or "reset"</item>
/// </list>
/// </remarks>
/// <seealso cref="GuildMemberAddResponder" />
public string WelcomeMessage { get; set; } = "default";
/// <summary>
/// Controls whether or not the <see cref="Messages.Ready" /> message should be sent
/// in <see cref="PrivateFeedbackChannel" /> on startup.
/// </summary>
/// <seealso cref="GuildCreateResponder" />
public bool ReceiveStartupMessages { get; set; }
public bool RemoveRolesOnMute { get; set; }
/// <summary>
/// Controls whether or not a guild member's roles are returned if he/she leaves and then joins back.
/// </summary>
/// <remarks>Roles will not be returned if the member left the guild because of /ban or /kick.</remarks>
public bool ReturnRolesOnRejoin { get; set; }
public bool AutoStartEvents { get; set; }
/// <summary>
/// Controls what channel should all public messages be sent to.
/// </summary>
public ulong PublicFeedbackChannel { get; set; }
/// <summary>
/// Controls what channel should all private, moderator-only messages be sent to.
/// </summary>
public ulong PrivateFeedbackChannel { get; set; }
public ulong EventNotificationChannel { get; set; }
public ulong DefaultRole { get; set; }
public ulong MuteRole { get; set; }
public ulong EventNotificationRole { get; set; }
/// <summary>
/// Controls what guild members should be mentioned when a scheduled event has started or is about to start.
/// </summary>
/// <seealso cref="NotificationReceiver" />
public List<NotificationReceiver> EventStartedReceivers { get; set; }
= new() { NotificationReceiver.Interested, NotificationReceiver.Role };
/// <summary>
/// Controls the amount of time before a scheduled event to send a reminder in <see cref="EventNotificationChannel" />.
/// </summary>
public TimeSpan EventEarlyNotificationOffset { get; set; } = TimeSpan.Zero;
// Do not convert this to a property, else serialization will be attempted
public CultureInfo GetCulture() {
return CultureInfoCache[Language];
}
}