forked from TeamInklings/Octobot
Fix roles not returning on rejoin if welcome messages were disabled (#78)
This PR fixes an issue where, if the `PublicFeedbackChannel` wasn't set or the welcome message was disabled, `GuildMemberJoinedResponder` would `return` early, causing roles to not be granted back if `ReturnRolesOnRejoin` was enabled, by moving the `if return` after the code that grants back roles Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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1 changed files with 6 additions and 5 deletions
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@ -38,11 +38,6 @@ public class GuildMemberJoinedResponder : IResponder<IGuildMemberAdd>
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var data = await _guildData.GetData(gatewayEvent.GuildID, ct);
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var data = await _guildData.GetData(gatewayEvent.GuildID, ct);
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var cfg = data.Settings;
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var cfg = data.Settings;
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if (GuildSettings.PublicFeedbackChannel.Get(cfg).Empty()
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|| GuildSettings.WelcomeMessage.Get(cfg) is "off" or "disable" or "disabled")
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{
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return Result.FromSuccess();
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}
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if (GuildSettings.ReturnRolesOnRejoin.Get(cfg))
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if (GuildSettings.ReturnRolesOnRejoin.Get(cfg))
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{
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{
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@ -55,6 +50,12 @@ public class GuildMemberJoinedResponder : IResponder<IGuildMemberAdd>
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}
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}
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}
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}
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if (GuildSettings.PublicFeedbackChannel.Get(cfg).Empty()
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|| GuildSettings.WelcomeMessage.Get(cfg) is "off" or "disable" or "disabled")
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{
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return Result.FromSuccess();
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}
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Messages.Culture = GuildSettings.Language.Get(cfg);
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Messages.Culture = GuildSettings.Language.Get(cfg);
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var welcomeMessage = GuildSettings.WelcomeMessage.Get(cfg) is "default" or "reset"
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var welcomeMessage = GuildSettings.WelcomeMessage.Get(cfg) is "default" or "reset"
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? Messages.DefaultWelcomeMessage
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? Messages.DefaultWelcomeMessage
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