forked from TeamInklings/Octobot
Add reminder creation feedback (#24)
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parent
eaeacc1206
commit
233d471600
6 changed files with 167 additions and 142 deletions
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@ -9,14 +9,20 @@ public sealed class RemindCommand : ICommand {
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// TODO: actually make this good
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// TODO: actually make this good
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var remindIn = CommandProcessor.GetTimeSpan(args, 0);
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var remindIn = CommandProcessor.GetTimeSpan(args, 0);
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var reminderText = cmd.GetRemaining(cleanArgs, 1, "ReminderText");
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var reminderText = cmd.GetRemaining(cleanArgs, 1, "ReminderText");
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if (reminderText is not null)
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var reminderOffset = DateTimeOffset.Now.Add(remindIn);
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GuildData.Get(cmd.Context.Guild).MemberData[cmd.Context.User.Id].Reminders.Add(new Reminder {
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if (reminderText is not null) {
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RemindAt = DateTimeOffset.Now.Add(remindIn),
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GuildData.Get(cmd.Context.Guild).MemberData[cmd.Context.User.Id].Reminders.Add(
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ReminderText = reminderText,
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new Reminder {
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ReminderChannel = cmd.Context.Channel.Id
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RemindAt = reminderOffset,
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});
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ReminderText = reminderText,
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ReminderChannel = cmd.Context.Channel.Id
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});
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cmd.ConfigWriteScheduled = true;
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cmd.ConfigWriteScheduled = true;
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var feedback = string.Format(Messages.FeedbackReminderAdded, reminderOffset.ToUnixTimeSeconds().ToString());
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cmd.Reply(feedback, ReplyEmojis.Reminder);
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}
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return Task.CompletedTask;
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return Task.CompletedTask;
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}
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}
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9
Messages.Designer.cs
generated
9
Messages.Designer.cs
generated
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@ -1102,5 +1102,14 @@ namespace Boyfriend {
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return ResourceManager.GetString("YouWereKicked", resourceCulture);
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return ResourceManager.GetString("YouWereKicked", resourceCulture);
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized string similar to OK, I'll mention you on <t:{0}:f>.
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/// </summary>
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internal static string FeedbackReminderAdded {
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get {
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return ResourceManager.GetString("FeedbackReminderAdded", resourceCulture);
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}
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}
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}
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}
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}
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}
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@ -465,4 +465,7 @@
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<data name="MissingReminderText" xml:space="preserve">
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<data name="MissingReminderText" xml:space="preserve">
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<value>You need to specify reminder text!</value>
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<value>You need to specify reminder text!</value>
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</data>
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</data>
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<data name="FeedbackReminderAdded" xml:space="preserve">
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<value>OK, I'll mention you on <t:{0}:f></value>
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</data>
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</root>
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</root>
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@ -465,4 +465,7 @@
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<data name="MissingReminderText" xml:space="preserve">
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<data name="MissingReminderText" xml:space="preserve">
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<value>Тебе нужно указать текст напоминания!</value>
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<value>Тебе нужно указать текст напоминания!</value>
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</data>
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</data>
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<data name="FeedbackReminderAdded" xml:space="preserve">
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<value>Хорошо, я упомяну тебя <t:{0}:f></value>
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</data>
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</root>
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</root>
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@ -465,4 +465,7 @@
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<data name="MissingReminderText" xml:space="preserve">
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<data name="MissingReminderText" xml:space="preserve">
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<value>для крафта напоминалки нужен текст</value>
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<value>для крафта напоминалки нужен текст</value>
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</data>
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</data>
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<data name="FeedbackReminderAdded" xml:space="preserve">
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<value>вас понял, упоминание будет <t:{0}:f></value>
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</data>
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</root>
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</root>
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@ -1,18 +1,19 @@
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namespace Boyfriend;
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namespace Boyfriend;
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public static class ReplyEmojis {
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public static class ReplyEmojis {
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public const string Success = ":white_check_mark:";
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public const string Success = ":white_check_mark:";
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public const string Error = ":x:";
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public const string Error = ":x:";
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public const string MissingArgument = ":keyboard:";
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public const string MissingArgument = ":keyboard:";
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public const string InvalidArgument = ":construction:";
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public const string InvalidArgument = ":construction:";
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public const string NoPermission = ":no_entry_sign:";
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public const string NoPermission = ":no_entry_sign:";
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public const string CantInteract = ":vertical_traffic_light:";
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public const string CantInteract = ":vertical_traffic_light:";
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public const string Help = ":page_facing_up:";
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public const string Help = ":page_facing_up:";
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public const string SettingsList = ":gear:";
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public const string SettingsList = ":gear:";
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public const string SettingsSet = ":control_knobs:";
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public const string SettingsSet = ":control_knobs:";
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public const string Ping = ":signal_strength:";
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public const string Ping = ":signal_strength:";
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public const string Banned = ":hammer:";
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public const string Banned = ":hammer:";
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public const string Kicked = ":police_car:";
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public const string Kicked = ":police_car:";
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public const string Muted = ":mute:";
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public const string Muted = ":mute:";
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public const string Unmuted = ":loud_sound:";
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public const string Unmuted = ":loud_sound:";
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public const string Reminder = ":alarm_clock:";
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}
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}
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