This repository has been archived on 2024-06-23. You can view files and clone it, but cannot push or open issues or pull requests.
OctobotStealth/Boyfriend/Boyfriend.cs

62 lines
2 KiB
C#
Raw Normal View History

2021-12-15 09:19:14 +03:00
using System.Text.Json;
using Discord;
2021-12-07 15:52:37 +03:00
using Discord.WebSocket;
namespace Boyfriend;
2021-12-15 09:19:14 +03:00
public static class Boyfriend {
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
public static void Main()
=> Init().GetAwaiter().GetResult();
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
private static readonly DiscordSocketConfig Config = new() {
MessageCacheSize = 250,
GatewayIntents = GatewayIntents.All
};
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
public static readonly DiscordSocketClient Client = new(Config);
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
private static readonly Dictionary<ulong, GuildConfig> GuildConfigDictionary = new();
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
private static async Task Init() {
Client.Log += Log;
var token = (await File.ReadAllTextAsync("token.txt")).Trim();
await Client.LoginAsync(TokenType.Bot, token);
await Client.StartAsync();
await Client.SetActivityAsync(new Game("Retrospecter - Electrospasm", ActivityType.Listening));
await new EventHandler().InitEvents();
await Task.Delay(-1);
}
2021-12-07 15:52:37 +03:00
2021-12-15 09:19:14 +03:00
private static Task Log(LogMessage msg) {
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
public static async Task SetupGuildConfigs() {
foreach (var guild in Client.Guilds) {
var path = "config_" + guild.Id + ".json";
var openStream = !File.Exists(path) ? File.Create(path) : File.OpenRead(path);
GuildConfig config;
try {
config = await JsonSerializer.DeserializeAsync<GuildConfig>(openStream) ?? throw new Exception();
} catch (JsonException) {
config = new GuildConfig(guild.Id, "ru", "!", false);
}
GuildConfigDictionary.Add(guild.Id, config);
2021-12-07 15:52:37 +03:00
}
2021-12-15 09:19:14 +03:00
}
public static GuildConfig GetGuildConfig(IGuild guild) {
GuildConfig toReturn;
toReturn = GuildConfigDictionary.ContainsKey(guild.Id) ? GuildConfigDictionary[guild.Id]
: new GuildConfig(guild.Id, "ru", "!", false);
if (toReturn.Id != guild.Id) throw new Exception();
return toReturn;
}
}