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mctaylors: - updated readme 7 times (and only adding new logo from /about) - [removed](aeeb3d4399
) bot footer from created event embed on the second try - [changed](4b9b91d9e4
) cdn from discord to upload.systems Octol1ttle: - Guild settings code has been overhauled. Instead of instances of a `GuildConfiguration` class being (de-)serialized when used with listing and setting options provided by reflection, there are now multiple `Option` classes responsible for the type of option they are storing. The classes support getting a value, validating and setting values with Results, and getting a user-friendly representation of these values. This makes use of polymorphism, providing clean and easier to use and refactor code. - Gateway event responders have been split into their own separate files, which should make it easier to find and modify responders when needed. - Warning suppressions regarding unused and never instantiated classes have been replaced by `[ImplicitUse]` annotations provided by `JetBrains.Annotations`. This avoids hiding real issues and provides a better way to suppress false warnings while being explicit. - It is no longer possible to execute some slash commands if they are run without the correct permissions - Dependencies are now more explicitly defined neroduckale: - Made easter eggs case-insensitive --------- Signed-off-by: Macintosh II <95250141+mctaylors@users.noreply.github.com> Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: nrdk <neroduck@vk.com>
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using JetBrains.Annotations;
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using Remora.Discord.API.Abstractions.Objects;
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using Remora.Discord.Commands.Feedback.Messages;
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using Remora.Discord.Commands.Feedback.Services;
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using Remora.Discord.Interactivity;
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using Remora.Results;
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namespace Boyfriend;
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/// <summary>
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/// Handles responding to various interactions.
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/// </summary>
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[UsedImplicitly]
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public class InteractionResponders : InteractionGroup {
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private readonly FeedbackService _feedbackService;
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public InteractionResponders(FeedbackService feedbackService) {
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_feedbackService = feedbackService;
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}
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/// <summary>
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/// A button that will output an ephemeral embed containing the information about a scheduled event.
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/// </summary>
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/// <param name="state">The ID of the guild and scheduled event, encoded as "guildId:eventId".</param>
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/// <returns>An ephemeral feedback sending result which may or may not have succeeded.</returns>
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[Button("scheduled-event-details")]
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[UsedImplicitly]
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public async Task<Result> OnStatefulButtonClicked(string? state = null) {
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if (state is null) return Result.FromError(new ArgumentNullError(nameof(state)));
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var idArray = state.Split(':');
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return (Result)await _feedbackService.SendContextualAsync(
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$"https://discord.com/events/{idArray[0]}/{idArray[1]}",
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options: new FeedbackMessageOptions(MessageFlags: MessageFlags.Ephemeral));
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}
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}
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