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Octobot/TeamOctolings.Octobot/Data/ScheduledEventData.cs
Octol1ttle 793afd0e06
Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to
`TeamOctolings.Octobot`:
> DO prefix namespace names with a company name to prevent namespaces
from different companies from having the same name.
2. `Octobot.cs` was renamed to `Program.cs`:
> DO NOT use the same name for a namespace and a type in that namespace.
3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption`
respectively:
> DO NOT introduce generic type names such as Element, Node, Log, and
Message.
4. `Utility` was moved out of the `Services` namespace. It didn't belong
there anyway
5. `Program` static fields were moved to `Utility`
6. Localisation files were moved back to the project source files. Looks
like this fixed `Message.Designer.cs` code generation

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2024-05-16 20:34:26 +05:00

41 lines
1.5 KiB
C#

using System.Text.Json.Serialization;
using Remora.Discord.API.Abstractions.Objects;
namespace TeamOctolings.Octobot.Data;
/// <summary>
/// Stores information about scheduled events. This information is not provided by the Discord API.
/// </summary>
/// <remarks>This information is stored on disk as a JSON file.</remarks>
public sealed class ScheduledEventData
{
public ScheduledEventData(ulong id, string name, DateTimeOffset scheduledStartTime,
GuildScheduledEventStatus status)
{
Id = id;
Name = name;
ScheduledStartTime = scheduledStartTime;
Status = status;
}
[JsonConstructor]
public ScheduledEventData(ulong id, string name, bool earlyNotificationSent, DateTimeOffset scheduledStartTime,
DateTimeOffset? actualStartTime, GuildScheduledEventStatus? status, bool scheduleOnStatusUpdated)
{
Id = id;
Name = name;
EarlyNotificationSent = earlyNotificationSent;
ScheduledStartTime = scheduledStartTime;
ActualStartTime = actualStartTime;
Status = status;
ScheduleOnStatusUpdated = scheduleOnStatusUpdated;
}
public ulong Id { get; }
public string Name { get; set; }
public bool EarlyNotificationSent { get; set; }
public DateTimeOffset ScheduledStartTime { get; set; }
public DateTimeOffset? ActualStartTime { get; set; }
public GuildScheduledEventStatus? Status { get; set; }
public bool ScheduleOnStatusUpdated { get; set; } = true;
}