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Octobot/TeamOctolings.Octobot/Data/Options/BoolOption.cs

51 lines
1.4 KiB
C#

using System.Text.Json.Nodes;
using Remora.Results;
namespace TeamOctolings.Octobot.Data.Options;
public sealed class BoolOption : GuildOption<bool>
{
public BoolOption(string name, bool defaultValue) : base(name, defaultValue) { }
public override string Display(JsonNode settings)
{
return Get(settings) ? Messages.Yes : Messages.No;
}
public override Result<bool> ValueEquals(JsonNode settings, string value)
{
if (!TryParseBool(value, out var boolean))
{
return new ArgumentInvalidError(nameof(value), Messages.InvalidSettingValue);
}
return Value(settings).Equals(boolean.ToString());
}
public override Result Set(JsonNode settings, string from)
{
if (!TryParseBool(from, out var value))
{
return new ArgumentInvalidError(nameof(from), Messages.InvalidSettingValue);
}
settings[Name] = value;
return Result.Success;
}
private static bool TryParseBool(string from, out bool value)
{
value = false;
switch (from.ToLowerInvariant())
{
case "true" or "1" or "y" or "yes" or "д" or "да":
value = true;
return true;
case "false" or "0" or "n" or "no" or "н" or "не" or "нет" or "нъет":
value = false;
return true;
default:
return false;
}
}
}