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Octobot/src/Data/Options/BoolOption.cs
Macintosh II c6dd3727c3
The Milestone Commit (#48)
mctaylors:
- updated readme 7 times (and only adding new logo from /about)
-
[removed](aeeb3d4399)
bot footer from created event embed on the second try
-
[changed](4b9b91d9e4)
cdn from discord to upload.systems

Octol1ttle:
- Guild settings code has been overhauled. Instead of instances of a
`GuildConfiguration` class being (de-)serialized when used with listing
and setting options provided by reflection, there are now multiple
`Option` classes responsible for the type of option they are storing.
The classes support getting a value, validating and setting values with
Results, and getting a user-friendly representation of these values.
This makes use of polymorphism, providing clean and easier to use and
refactor code.
- Gateway event responders have been split into their own separate
files, which should make it easier to find and modify responders when
needed.
- Warning suppressions regarding unused and never instantiated classes
have been replaced by `[ImplicitUse]` annotations provided by
`JetBrains.Annotations`. This avoids hiding real issues and provides a
better way to suppress false warnings while being explicit.
- It is no longer possible to execute some slash commands if they are
run without the correct permissions
- Dependencies are now more explicitly defined

neroduckale:
 - Made easter eggs case-insensitive

---------

Signed-off-by: Macintosh II <95250141+mctaylors@users.noreply.github.com>
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
Co-authored-by: Octol1ttle <l1ttleofficial@outlook.com>
Co-authored-by: nrdk <neroduck@vk.com>
2023-07-18 12:25:02 +00:00

34 lines
1 KiB
C#

using System.Text.Json.Nodes;
using Remora.Results;
namespace Boyfriend.Data.Options;
public class BoolOption : Option<bool> {
public BoolOption(string name, bool defaultValue) : base(name, defaultValue) { }
public override string Display(JsonNode settings) {
return Get(settings) ? Messages.Yes : Messages.No;
}
public override Result Set(JsonNode settings, string from) {
if (!TryParseBool(from, out var value))
return Result.FromError(new ArgumentInvalidError(nameof(from), Messages.InvalidSettingValue));
settings[Name] = value;
return Result.FromSuccess();
}
private static bool TryParseBool(string from, out bool value) {
value = false;
switch (from) {
case "1" or "y" or "yes" or "д" or "да":
value = true;
return true;
case "0" or "n" or "no" or "н" or "не" or "нет":
value = false;
return true;
default:
return false;
}
}
}