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Octobot/TeamOctolings.Octobot/Data/Options/BoolOption.cs
Octol1ttle 793afd0e06
Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to
`TeamOctolings.Octobot`:
> DO prefix namespace names with a company name to prevent namespaces
from different companies from having the same name.
2. `Octobot.cs` was renamed to `Program.cs`:
> DO NOT use the same name for a namespace and a type in that namespace.
3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption`
respectively:
> DO NOT introduce generic type names such as Element, Node, Log, and
Message.
4. `Utility` was moved out of the `Services` namespace. It didn't belong
there anyway
5. `Program` static fields were moved to `Utility`
6. Localisation files were moved back to the project source files. Looks
like this fixed `Message.Designer.cs` code generation

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2024-05-16 20:34:26 +05:00

41 lines
1.1 KiB
C#

using System.Text.Json.Nodes;
using Remora.Results;
namespace TeamOctolings.Octobot.Data.Options;
public sealed class BoolOption : GuildOption<bool>
{
public BoolOption(string name, bool defaultValue) : base(name, defaultValue) { }
public override string Display(JsonNode settings)
{
return Get(settings) ? Messages.Yes : Messages.No;
}
public override Result Set(JsonNode settings, string from)
{
if (!TryParseBool(from, out var value))
{
return new ArgumentInvalidError(nameof(from), Messages.InvalidSettingValue);
}
settings[Name] = value;
return Result.Success;
}
private static bool TryParseBool(string from, out bool value)
{
value = false;
switch (from.ToLowerInvariant())
{
case "true" or "1" or "y" or "yes" or "д" or "да":
value = true;
return true;
case "false" or "0" or "n" or "no" or "н" or "не" or "нет" or "нъет":
value = false;
return true;
default:
return false;
}
}
}