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Octobot/Boyfriend/Boyfriend.cs
l1ttleO 868b6bcaa7
time-out failsafes and new warnings
rewrote setting values in SettingsCommand.cs
fixed a bug with message edited notification on mobile
fixed an exploit with WrapInline where you could escape the code block by simply using `
moved a few things in MuteCommand.cs
cleaned up code
updated library to 3.3.2
2022-02-21 22:08:55 +05:00

76 lines
No EOL
2.2 KiB
C#

using System.Globalization;
using Discord;
using Discord.WebSocket;
using Newtonsoft.Json;
namespace Boyfriend;
public static class Boyfriend {
private static readonly DiscordSocketConfig Config = new() {
MessageCacheSize = 250,
GatewayIntents = GatewayIntents.All
};
public static readonly DiscordSocketClient Client = new(Config);
private static readonly Dictionary<ulong, GuildConfig> GuildConfigDictionary = new();
public static void Main() {
Init().GetAwaiter().GetResult();
}
private static async Task Init() {
var token = (await File.ReadAllTextAsync("token.txt")).Trim();
Client.Log += Log;
await Client.LoginAsync(TokenType.Bot, token);
await Client.StartAsync();
await Client.SetActivityAsync(new Game("Retrospecter - Expurgation", ActivityType.Listening));
new EventHandler().InitEvents();
await Task.Delay(-1);
}
private static Task Log(LogMessage msg) {
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
public static async Task SetupGuildConfigs() {
foreach (var guild in Client.Guilds) {
var path = "config_" + guild.Id + ".json";
if (!File.Exists(path)) File.Create(path);
var config = JsonConvert.DeserializeObject<GuildConfig>(await File.ReadAllTextAsync(path));
if (config == null) {
Messages.Culture = new CultureInfo("ru");
config = new GuildConfig(guild.Id);
}
config.Validate();
GuildConfigDictionary.Add(config.Id.GetValueOrDefault(0), config);
}
}
public static GuildConfig GetGuildConfig(IGuild guild) {
Messages.Culture = new CultureInfo("ru");
var config = GuildConfigDictionary.ContainsKey(guild.Id) ? GuildConfigDictionary[guild.Id]
: new GuildConfig(guild.Id);
config.Validate();
return config;
}
public static IGuild FindGuild(IMessageChannel channel) {
foreach (var guild in Client.Guilds)
if (guild.Channels.Any(x => x == channel))
return guild;
throw new Exception(Messages.CouldntFindGuildByChannel);
}
}