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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using System.Globalization;
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using Newtonsoft.Json;
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namespace Boyfriend;
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public class GuildConfig {
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public ulong? Id { get; }
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public string? Lang { get; set; }
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public string? Prefix { get; set; }
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public bool? RemoveRolesOnMute { get; set; }
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public bool? UseSystemChannel { get; set; }
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public bool? SendWelcomeMessages { get; set; }
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public bool? ReceiveStartupMessages { get; set; }
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public string? WelcomeMessage { get; set; }
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public ulong? DefaultRole { get; set; }
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public ulong? MuteRole { get; set; }
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public ulong? AdminLogChannel { get; set; }
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public ulong? BotLogChannel { get; set; }
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public Dictionary<ulong, List<ulong>>? RolesRemovedOnMute { get; private set; }
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public GuildConfig(ulong id) {
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Id = id;
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Validate();
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}
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public void Validate() {
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if (Id == null) throw new Exception("Something went horribly, horribly wrong");
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Lang ??= "ru";
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Messages.Culture = new CultureInfo(Lang);
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Prefix ??= "!";
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RemoveRolesOnMute ??= false;
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UseSystemChannel ??= true;
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SendWelcomeMessages ??= true;
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ReceiveStartupMessages ??= true;
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WelcomeMessage ??= Messages.DefaultWelcomeMessage;
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DefaultRole ??= 0;
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MuteRole ??= 0;
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AdminLogChannel ??= 0;
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BotLogChannel ??= 0;
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RolesRemovedOnMute ??= new Dictionary<ulong, List<ulong>>();
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}
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public async Task Save() {
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Validate();
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RolesRemovedOnMute!.TrimExcess();
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await File.WriteAllTextAsync("config_" + Id + ".json", JsonConvert.SerializeObject(this));
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}
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}
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