using Boyfriend.Data; using Discord; using Discord.WebSocket; namespace Boyfriend.Commands; public sealed class UnmuteCommand : ICommand { public string[] Aliases { get; } = { "unmute", "размут" }; public async Task RunAsync(CommandProcessor cmd, string[] args, string[] cleanArgs) { if (!cmd.HasPermission(GuildPermission.ModerateMembers)) return; var toUnmute = cmd.GetMember(args, 0); if (toUnmute is null) return; var reason = cmd.GetRemaining(args, 1, "UnmuteReason"); if (reason is not null && cmd.CanInteractWith(toUnmute, "Unmute")) await UnmuteMemberAsync(cmd, toUnmute, reason); } private static async Task UnmuteMemberAsync(CommandProcessor cmd, SocketGuildUser toUnmute, string reason) { var isMuted = await Utils.UnmuteMemberAsync(GuildData.Get(cmd.Context.Guild), cmd.Context.User.ToString(), toUnmute, reason); if (!isMuted) { cmd.Reply(Messages.MemberNotMuted, ReplyEmojis.Error); return; } cmd.ConfigWriteScheduled = true; var feedback = string.Format(Messages.FeedbackMemberUnmuted, toUnmute.Mention, Utils.Wrap(reason)); cmd.Reply(feedback, ReplyEmojis.Unmuted); cmd.Audit(feedback); } }