using System.ComponentModel;
using System.Text;
using Boyfriend.Data;
using Boyfriend.Data.Options;
using Boyfriend.Services;
using JetBrains.Annotations;
using Remora.Commands.Attributes;
using Remora.Commands.Groups;
using Remora.Discord.API.Abstractions.Objects;
using Remora.Discord.API.Abstractions.Rest;
using Remora.Discord.Commands.Attributes;
using Remora.Discord.Commands.Conditions;
using Remora.Discord.Commands.Contexts;
using Remora.Discord.Commands.Feedback.Services;
using Remora.Discord.Extensions.Embeds;
using Remora.Discord.Extensions.Formatting;
using Remora.Results;
namespace Boyfriend.Commands;
///
/// Handles the commands to list and modify per-guild settings: /settings and /settings list.
///
[UsedImplicitly]
public class SettingsCommandGroup : CommandGroup {
private static readonly IOption[] AllOptions = {
GuildSettings.Language,
GuildSettings.WelcomeMessage,
GuildSettings.ReceiveStartupMessages,
GuildSettings.RemoveRolesOnMute,
GuildSettings.ReturnRolesOnRejoin,
GuildSettings.AutoStartEvents,
GuildSettings.PublicFeedbackChannel,
GuildSettings.PrivateFeedbackChannel,
GuildSettings.EventNotificationChannel,
GuildSettings.DefaultRole,
GuildSettings.MuteRole,
GuildSettings.EventNotificationRole,
GuildSettings.EventEarlyNotificationOffset
};
private readonly ICommandContext _context;
private readonly GuildDataService _dataService;
private readonly FeedbackService _feedbackService;
private readonly IDiscordRestUserAPI _userApi;
public SettingsCommandGroup(
ICommandContext context, GuildDataService dataService,
FeedbackService feedbackService, IDiscordRestUserAPI userApi) {
_context = context;
_dataService = dataService;
_feedbackService = feedbackService;
_userApi = userApi;
}
///
/// A slash command that lists current per-guild GuildSettings.
///
///
/// A feedback sending result which may or may not have succeeded.
///
[Command("settingslist")]
[DiscordDefaultMemberPermissions(DiscordPermission.ManageGuild)]
[DiscordDefaultDMPermission(false)]
[RequireContext(ChannelContext.Guild)]
[RequireDiscordPermission(DiscordPermission.ManageGuild)]
[Description("Shows settings list for this server")]
[UsedImplicitly]
public async Task ListSettingsAsync() {
if (!_context.TryGetContextIDs(out var guildId, out _, out _))
return Result.FromError(
new ArgumentNullError(nameof(_context), "Unable to retrieve necessary IDs from command context"));
var currentUserResult = await _userApi.GetCurrentUserAsync(CancellationToken);
if (!currentUserResult.IsDefined(out var currentUser))
return Result.FromError(currentUserResult);
var cfg = await _dataService.GetSettings(guildId.Value, CancellationToken);
Messages.Culture = GuildSettings.Language.Get(cfg);
var builder = new StringBuilder();
foreach (var option in AllOptions) {
builder.Append(Markdown.InlineCode(option.Name))
.Append(": ");
builder.AppendLine(option.Display(cfg));
}
var embed = new EmbedBuilder().WithSmallTitle(Messages.SettingsListTitle, currentUser)
.WithDescription(builder.ToString())
.WithColour(ColorsList.Default)
.Build();
return await _feedbackService.SendContextualEmbedResultAsync(embed, CancellationToken);
}
///
/// A slash command that modifies per-guild GuildSettings.
///
/// The setting to modify.
/// The new value of the setting.
/// A feedback sending result which may or may not have succeeded.
[Command("settings")]
[DiscordDefaultMemberPermissions(DiscordPermission.ManageGuild)]
[DiscordDefaultDMPermission(false)]
[RequireContext(ChannelContext.Guild)]
[RequireDiscordPermission(DiscordPermission.ManageGuild)]
[Description("Change settings for this server")]
[UsedImplicitly]
public async Task EditSettingsAsync(
[Description("The setting whose value you want to change")]
string setting,
[Description("Setting value")] string value) {
if (!_context.TryGetContextIDs(out var guildId, out _, out _))
return Result.FromError(
new ArgumentNullError(nameof(_context), "Unable to retrieve necessary IDs from command context"));
var currentUserResult = await _userApi.GetCurrentUserAsync(CancellationToken);
if (!currentUserResult.IsDefined(out var currentUser))
return Result.FromError(currentUserResult);
var cfg = await _dataService.GetSettings(guildId.Value, CancellationToken);
Messages.Culture = GuildSettings.Language.Get(cfg);
var option = AllOptions.Single(
o => string.Equals(setting, o.Name, StringComparison.InvariantCultureIgnoreCase));
var setResult = option.Set(cfg, value);
if (!setResult.IsSuccess) {
var failedEmbed = new EmbedBuilder().WithSmallTitle(Messages.SettingNotChanged, currentUser)
.WithDescription(setResult.Error.Message)
.WithColour(ColorsList.Red)
.Build();
return await _feedbackService.SendContextualEmbedResultAsync(failedEmbed, CancellationToken);
}
var builder = new StringBuilder();
builder.Append(Markdown.InlineCode(option.Name))
.Append($" {Messages.SettingIsNow} ")
.Append(option.Display(cfg));
var embed = new EmbedBuilder().WithSmallTitle(Messages.SettingSuccessfullyChanged, currentUser)
.WithDescription(builder.ToString())
.WithColour(ColorsList.Green)
.Build();
return await _feedbackService.SendContextualEmbedResultAsync(embed, CancellationToken);
}
}