The Milestone Commit (#48)
mctaylors: - updated readme 7 times (and only adding new logo from /about) - [removed](https://github.com/TeamOctolings/Boyfriend/pull/48/commits/aeeb3d4399c31df70b47ccdf59f6963fdb68e9ec) bot footer from created event embed on the second try - [changed](https://github.com/TeamOctolings/Boyfriend/pull/48/commits/4b9b91d9e4d2289d9aad4e600f5ca6a424638a6e) cdn from discord to upload.systems Octol1ttle: - Guild settings code has been overhauled. Instead of instances of a `GuildConfiguration` class being (de-)serialized when used with listing and setting options provided by reflection, there are now multiple `Option` classes responsible for the type of option they are storing. The classes support getting a value, validating and setting values with Results, and getting a user-friendly representation of these values. This makes use of polymorphism, providing clean and easier to use and refactor code. - Gateway event responders have been split into their own separate files, which should make it easier to find and modify responders when needed. - Warning suppressions regarding unused and never instantiated classes have been replaced by `[ImplicitUse]` annotations provided by `JetBrains.Annotations`. This avoids hiding real issues and provides a better way to suppress false warnings while being explicit. - It is no longer possible to execute some slash commands if they are run without the correct permissions - Dependencies are now more explicitly defined neroduckale: - Made easter eggs case-insensitive --------- Signed-off-by: Macintosh II <95250141+mctaylors@users.noreply.github.com> Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: Octol1ttle <l1ttleofficial@outlook.com> Co-authored-by: nrdk <neroduck@vk.com>
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39 changed files with 912 additions and 658 deletions
63
src/Responders/GuildLoadedResponder.cs
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63
src/Responders/GuildLoadedResponder.cs
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using Boyfriend.Data;
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using Boyfriend.Services;
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using JetBrains.Annotations;
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using Microsoft.Extensions.Logging;
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using Remora.Discord.API.Abstractions.Gateway.Events;
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using Remora.Discord.API.Abstractions.Rest;
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using Remora.Discord.API.Gateway.Events;
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using Remora.Discord.Extensions.Embeds;
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using Remora.Discord.Gateway.Responders;
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using Remora.Results;
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namespace Boyfriend.Responders;
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/// <summary>
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/// Handles sending a <see cref="Ready" /> message to a guild that has just initialized if that guild
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/// has <see cref="GuildSettings.ReceiveStartupMessages" /> enabled
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/// </summary>
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[UsedImplicitly]
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public class GuildLoadedResponder : IResponder<IGuildCreate> {
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private readonly IDiscordRestChannelAPI _channelApi;
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private readonly GuildDataService _dataService;
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private readonly ILogger<GuildLoadedResponder> _logger;
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private readonly IDiscordRestUserAPI _userApi;
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public GuildLoadedResponder(
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IDiscordRestChannelAPI channelApi, GuildDataService dataService, ILogger<GuildLoadedResponder> logger,
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IDiscordRestUserAPI userApi) {
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_channelApi = channelApi;
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_dataService = dataService;
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_logger = logger;
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_userApi = userApi;
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}
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public async Task<Result> RespondAsync(IGuildCreate gatewayEvent, CancellationToken ct = default) {
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if (!gatewayEvent.Guild.IsT0) return Result.FromSuccess(); // Guild is not IAvailableGuild
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var guild = gatewayEvent.Guild.AsT0;
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_logger.LogInformation("Joined guild \"{Name}\"", guild.Name);
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var cfg = await _dataService.GetSettings(guild.ID, ct);
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if (!GuildSettings.ReceiveStartupMessages.Get(cfg))
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return Result.FromSuccess();
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if (GuildSettings.PrivateFeedbackChannel.Get(cfg).Empty())
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return Result.FromSuccess();
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var currentUserResult = await _userApi.GetCurrentUserAsync(ct);
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if (!currentUserResult.IsDefined(out var currentUser)) return Result.FromError(currentUserResult);
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Messages.Culture = GuildSettings.Language.Get(cfg);
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var i = Random.Shared.Next(1, 4);
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var embed = new EmbedBuilder().WithSmallTitle(currentUser.GetTag(), currentUser)
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.WithTitle($"Beep{i}".Localized())
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.WithDescription(Messages.Ready)
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.WithCurrentTimestamp()
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.WithColour(ColorsList.Blue)
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.Build();
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if (!embed.IsDefined(out var built)) return Result.FromError(embed);
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return (Result)await _channelApi.CreateMessageAsync(
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GuildSettings.PrivateFeedbackChannel.Get(cfg), embeds: new[] { built }, ct: ct);
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}
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}
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