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Switch to Remora.Discord (#41)
result checks go brrr this also involves switching to using Discord's modern stuff like embeds and interactions and using brand-new for me programming concepts (dependency injection, results) --------- Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> Signed-off-by: mctaylors <95250141+mctaylors@users.noreply.github.com> Co-authored-by: mctaylors <95250141+mctaylors@users.noreply.github.com> Co-authored-by: nrdk <neroduck@vk.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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54 changed files with 5011 additions and 3021 deletions
79
Commands/PingCommandGroup.cs
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79
Commands/PingCommandGroup.cs
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using System.ComponentModel;
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using Boyfriend.Services;
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using Remora.Commands.Attributes;
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using Remora.Commands.Groups;
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using Remora.Discord.API.Abstractions.Rest;
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using Remora.Discord.Commands.Contexts;
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using Remora.Discord.Commands.Feedback.Services;
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using Remora.Discord.Extensions.Embeds;
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using Remora.Discord.Gateway;
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using Remora.Results;
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// ReSharper disable ClassNeverInstantiated.Global
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// ReSharper disable UnusedMember.Global
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namespace Boyfriend.Commands;
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/// <summary>
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/// Handles the command to get the time taken for the gateway to respond to the last heartbeat: /ping
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/// </summary>
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public class PingCommandGroup : CommandGroup {
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private readonly IDiscordRestChannelAPI _channelApi;
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private readonly DiscordGatewayClient _client;
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private readonly ICommandContext _context;
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private readonly GuildDataService _dataService;
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private readonly FeedbackService _feedbackService;
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private readonly IDiscordRestUserAPI _userApi;
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public PingCommandGroup(
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IDiscordRestChannelAPI channelApi, ICommandContext context, DiscordGatewayClient client,
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GuildDataService dataService, FeedbackService feedbackService, IDiscordRestUserAPI userApi) {
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_channelApi = channelApi;
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_context = context;
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_client = client;
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_dataService = dataService;
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_feedbackService = feedbackService;
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_userApi = userApi;
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}
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/// <summary>
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/// A slash command that shows time taken for the gateway to respond to the last heartbeat.
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/// </summary>
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/// <returns>
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/// A feedback sending result which may or may not have succeeded.
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/// </returns>
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[Command("ping", "пинг")]
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[Description("Get bot latency")]
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public async Task<Result> SendPingAsync() {
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if (!_context.TryGetContextIDs(out var guildId, out var channelId, out _))
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return Result.FromError(
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new ArgumentNullError(nameof(_context), "Unable to retrieve necessary IDs from command context"));
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var currentUserResult = await _userApi.GetCurrentUserAsync(CancellationToken);
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if (!currentUserResult.IsDefined(out var currentUser))
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return Result.FromError(currentUserResult);
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var cfg = await _dataService.GetConfiguration(guildId.Value, CancellationToken);
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Messages.Culture = cfg.GetCulture();
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var latency = _client.Latency.TotalMilliseconds;
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if (latency is 0) {
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// No heartbeat has occurred, estimate latency from local time and "Boyfriend is thinking..." message
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var lastMessageResult = await _channelApi.GetChannelMessagesAsync(
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channelId.Value, limit: 1, ct: CancellationToken);
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if (!lastMessageResult.IsDefined(out var lastMessage))
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return Result.FromError(lastMessageResult);
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latency = DateTimeOffset.UtcNow.Subtract(lastMessage.Single().Timestamp).TotalMilliseconds;
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}
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var embed = new EmbedBuilder().WithSmallTitle(currentUser.GetTag(), currentUser)
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.WithTitle($"Beep{Random.Shared.Next(1, 4)}".Localized())
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.WithDescription($"{latency:F0}{Messages.Milliseconds}")
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.WithColour(latency < 250 ? ColorsList.Green : latency < 500 ? ColorsList.Yellow : ColorsList.Red)
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.WithCurrentTimestamp()
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.Build();
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if (!embed.IsDefined(out var built)) return Result.FromError(embed);
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return (Result)await _feedbackService.SendContextualEmbedAsync(built, ct: CancellationToken);
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}
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}
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