Add a new .editorconfig and reformat code (#76)

*I'll start working on features and bugfixes after this PR, I promise*
very short summary:
- no more braceless statements
- braces are on new lines now
- `sealed` on everything that can be `sealed`
- no more awkwardly looking alignment of fields/parameters
- no more `Service` suffix on service fields. yeah.
- no more `else`s. who needs them?
- code style is now enforced by CI

---------

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
This commit is contained in:
Octol1ttle 2023-08-03 01:51:16 +05:00 committed by GitHub
parent 4cb39a34b5
commit 84e730838b
Signed by: GitHub
GPG key ID: 4AEE18F83AFDEB23
39 changed files with 2917 additions and 623 deletions

View file

@ -16,35 +16,49 @@ namespace Boyfriend.Responders;
/// has <see cref="GuildSettings.ReceiveStartupMessages" /> enabled
/// </summary>
[UsedImplicitly]
public class GuildLoadedResponder : IResponder<IGuildCreate> {
private readonly IDiscordRestChannelAPI _channelApi;
private readonly GuildDataService _dataService;
public class GuildLoadedResponder : IResponder<IGuildCreate>
{
private readonly IDiscordRestChannelAPI _channelApi;
private readonly GuildDataService _guildData;
private readonly ILogger<GuildLoadedResponder> _logger;
private readonly IDiscordRestUserAPI _userApi;
private readonly IDiscordRestUserAPI _userApi;
public GuildLoadedResponder(
IDiscordRestChannelAPI channelApi, GuildDataService dataService, ILogger<GuildLoadedResponder> logger,
IDiscordRestUserAPI userApi) {
IDiscordRestChannelAPI channelApi, GuildDataService guildData, ILogger<GuildLoadedResponder> logger,
IDiscordRestUserAPI userApi)
{
_channelApi = channelApi;
_dataService = dataService;
_guildData = guildData;
_logger = logger;
_userApi = userApi;
}
public async Task<Result> RespondAsync(IGuildCreate gatewayEvent, CancellationToken ct = default) {
if (!gatewayEvent.Guild.IsT0) return Result.FromSuccess(); // Guild is not IAvailableGuild
public async Task<Result> RespondAsync(IGuildCreate gatewayEvent, CancellationToken ct = default)
{
if (!gatewayEvent.Guild.IsT0) // Guild is not IAvailableGuild
{
return Result.FromSuccess();
}
var guild = gatewayEvent.Guild.AsT0;
_logger.LogInformation("Joined guild \"{Name}\"", guild.Name);
var cfg = await _dataService.GetSettings(guild.ID, ct);
var cfg = await _guildData.GetSettings(guild.ID, ct);
if (!GuildSettings.ReceiveStartupMessages.Get(cfg))
{
return Result.FromSuccess();
}
if (GuildSettings.PrivateFeedbackChannel.Get(cfg).Empty())
{
return Result.FromSuccess();
}
var currentUserResult = await _userApi.GetCurrentUserAsync(ct);
if (!currentUserResult.IsDefined(out var currentUser)) return Result.FromError(currentUserResult);
if (!currentUserResult.IsDefined(out var currentUser))
{
return Result.FromError(currentUserResult);
}
Messages.Culture = GuildSettings.Language.Get(cfg);
var i = Random.Shared.Next(1, 4);
@ -55,7 +69,10 @@ public class GuildLoadedResponder : IResponder<IGuildCreate> {
.WithCurrentTimestamp()
.WithColour(ColorsList.Blue)
.Build();
if (!embed.IsDefined(out var built)) return Result.FromError(embed);
if (!embed.IsDefined(out var built))
{
return Result.FromError(embed);
}
return (Result)await _channelApi.CreateMessageAsync(
GuildSettings.PrivateFeedbackChannel.Get(cfg), embeds: new[] { built }, ct: ct);