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Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to `TeamOctolings.Octobot`: > DO prefix namespace names with a company name to prevent namespaces from different companies from having the same name. 2. `Octobot.cs` was renamed to `Program.cs`: > DO NOT use the same name for a namespace and a type in that namespace. 3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption` respectively: > DO NOT introduce generic type names such as Element, Node, Log, and Message. 4. `Utility` was moved out of the `Services` namespace. It didn't belong there anyway 5. `Program` static fields were moved to `Utility` 6. Localisation files were moved back to the project source files. Looks like this fixed `Message.Designer.cs` code generation --------- Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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61 changed files with 447 additions and 462 deletions
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TeamOctolings.Octobot/Responders/GuildUnloadedResponder.cs
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TeamOctolings.Octobot/Responders/GuildUnloadedResponder.cs
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using JetBrains.Annotations;
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using Microsoft.Extensions.Logging;
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using Remora.Discord.API.Abstractions.Gateway.Events;
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using Remora.Discord.Gateway.Responders;
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using Remora.Results;
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using TeamOctolings.Octobot.Data;
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using TeamOctolings.Octobot.Services;
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namespace TeamOctolings.Octobot.Responders;
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/// <summary>
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/// Handles removing guild ID from <see cref="GuildData" /> if the guild becomes unavailable.
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/// </summary>
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[UsedImplicitly]
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public class GuildUnloadedResponder : IResponder<IGuildDelete>
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{
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private readonly GuildDataService _guildData;
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private readonly ILogger<GuildUnloadedResponder> _logger;
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public GuildUnloadedResponder(
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GuildDataService guildData, ILogger<GuildUnloadedResponder> logger)
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{
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_guildData = guildData;
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_logger = logger;
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}
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public Task<Result> RespondAsync(IGuildDelete gatewayEvent, CancellationToken ct = default)
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{
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var guildId = gatewayEvent.ID;
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var isDataRemoved = _guildData.UnloadGuildData(guildId);
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if (isDataRemoved)
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{
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_logger.LogInformation("Unloaded guild {GuildId}", guildId);
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}
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return Task.FromResult(Result.Success);
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}
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}
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