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Apply official naming guidelines to Octobot (#306)
1. The root namespace was changed from `Octobot` to `TeamOctolings.Octobot`: > DO prefix namespace names with a company name to prevent namespaces from different companies from having the same name. 2. `Octobot.cs` was renamed to `Program.cs`: > DO NOT use the same name for a namespace and a type in that namespace. 3. `IOption`, `Option` were renamed to `IGuildOption` and `GuildOption` respectively: > DO NOT introduce generic type names such as Element, Node, Log, and Message. 4. `Utility` was moved out of the `Services` namespace. It didn't belong there anyway 5. `Program` static fields were moved to `Utility` 6. Localisation files were moved back to the project source files. Looks like this fixed `Message.Designer.cs` code generation --------- Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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61 changed files with 447 additions and 462 deletions
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TeamOctolings.Octobot/Data/ScheduledEventData.cs
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TeamOctolings.Octobot/Data/ScheduledEventData.cs
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using System.Text.Json.Serialization;
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using Remora.Discord.API.Abstractions.Objects;
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namespace TeamOctolings.Octobot.Data;
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/// <summary>
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/// Stores information about scheduled events. This information is not provided by the Discord API.
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/// </summary>
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/// <remarks>This information is stored on disk as a JSON file.</remarks>
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public sealed class ScheduledEventData
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{
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public ScheduledEventData(ulong id, string name, DateTimeOffset scheduledStartTime,
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GuildScheduledEventStatus status)
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{
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Id = id;
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Name = name;
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ScheduledStartTime = scheduledStartTime;
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Status = status;
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}
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[JsonConstructor]
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public ScheduledEventData(ulong id, string name, bool earlyNotificationSent, DateTimeOffset scheduledStartTime,
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DateTimeOffset? actualStartTime, GuildScheduledEventStatus? status, bool scheduleOnStatusUpdated)
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{
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Id = id;
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Name = name;
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EarlyNotificationSent = earlyNotificationSent;
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ScheduledStartTime = scheduledStartTime;
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ActualStartTime = actualStartTime;
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Status = status;
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ScheduleOnStatusUpdated = scheduleOnStatusUpdated;
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}
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public ulong Id { get; }
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public string Name { get; set; }
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public bool EarlyNotificationSent { get; set; }
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public DateTimeOffset ScheduledStartTime { get; set; }
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public DateTimeOffset? ActualStartTime { get; set; }
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public GuildScheduledEventStatus? Status { get; set; }
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public bool ScheduleOnStatusUpdated { get; set; } = true;
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}
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