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Rename locale Sound to Loaded for clarity (#270)
If you go through the locales, sooner or later you will notice `Sound*`, which is used in `GuildLoadedResponder.cs`. A new contributor (most likely) will not understand what it is used for at once, because we use `$"Loaded{i}".Localized()` instead of `Messages.Sound*` directly. Also, if you change the locale's value, for example the same "Loaded!", `Sound` will not fit anymore, because "Loaded!" is not a sound, but a phrase. Other suggestions are welcome. Signed-off-by: mctaylors <cantsendmails@mctaylors.ru>
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5 changed files with 16 additions and 16 deletions
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@ -117,13 +117,13 @@
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<data name="DefaultWelcomeMessage" xml:space="preserve">
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<value>{0}, добро пожаловать на сервер {1}</value>
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</data>
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<data name="Sound1" xml:space="preserve">
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<data name="Loaded1" xml:space="preserve">
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<value>Виимо!</value>
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</data>
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<data name="Sound2" xml:space="preserve">
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<data name="Loaded2" xml:space="preserve">
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<value>Вууми!</value>
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</data>
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<data name="Sound3" xml:space="preserve">
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<data name="Loaded3" xml:space="preserve">
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<value>Нгьес!</value>
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</data>
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<data name="PunishmentExpired" xml:space="preserve">
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