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Add /kick command

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Macintxsh 2023-06-11 17:37:46 +03:00
parent 2ee30ddfb8
commit 6bee9ac0fc
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: 57156EBA2C282D9A
7 changed files with 1475 additions and 835 deletions

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@ -1,52 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Microsoft ResX Schema
Version 2.0
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader><resheader name="version">2.0</resheader><resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader><resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader><data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data><data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data><data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"><value>[base64 mime encoded serialized .NET Framework object]</value></data><data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"><value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value><comment>This is a comment</comment></data>
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader><resheader name="version">2.0</resheader><resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader><resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader><data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data><data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data><data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"><value>[base64 mime encoded serialized .NET Framework object]</value></data><data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"><value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value><comment>This is a comment</comment></data>
There are any number of "resheader" rows that contain simple
name/value pairs.
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
@ -205,8 +205,8 @@
<value>выбери число от {0} до {1} вместо {2}!</value>
</data>
<data name="UserBanned" xml:space="preserve">
<value>{0} забанен</value>
</data>
<value>{0} забанен</value>
</data>
<data name="SettingDoesntExist" xml:space="preserve">
<value>такой прикол не существует</value>
</data>
@ -241,17 +241,17 @@
<value>получатели уведомлений о начале движух</value>
</data>
<data name="EventStarted" xml:space="preserve">
<value>движуха "{0}" начинается</value>
</data>
<value>движуха "{0}" начинается</value>
</data>
<data name="SettingsFrowningFace" xml:space="preserve">
<value>оъмъомоъемъъео((((</value>
</data>
<data name="EventCancelled" xml:space="preserve">
<value>движуха "{0}" отменен!</value>
</data>
<value>движуха "{0}" отменен!</value>
</data>
<data name="EventCompleted" xml:space="preserve">
<value>движуха "{0}" завершен!</value>
</data>
<value>движуха "{0}" завершен!</value>
</data>
<data name="Ever" xml:space="preserve">
<value>всегда</value>
</data>
@ -436,8 +436,8 @@
<value>у нас такого шизоида нету, проверь, валиден ли ID уважаемого (я забываю о шизоидах если они ливнули минимум месяц назад)</value>
</data>
<data name="SettingsDefaultRole" xml:space="preserve">
<value>дефолтное звание</value>
</data>
<value>дефолтное звание</value>
</data>
<data name="CommandDescriptionRemind" xml:space="preserve">
<value>крафтит напоминалку</value>
</data>
@ -474,25 +474,40 @@
<data name="DescriptionExternalEventCreated" xml:space="preserve">
<value>движуха будет происходить с {0} до {1} в {2}</value>
</data>
<data name="EventDetailsButton" xml:space="preserve">
<data name="EventDetailsButton" xml:space="preserve">
<value>побольше о движухе</value>
</data>
<data name="EventDuration" xml:space="preserve">
<value>все это длилось `{0}`</value>
</data>
<value>все это длилось `{0}`</value>
</data>
<data name="DescriptionLocalEventStarted" xml:space="preserve">
<value>движуха происходит в {0}</value>
</data>
<value>движуха происходит в {0}</value>
</data>
<data name="DescriptionExternalEventStarted" xml:space="preserve">
<value>движуха происходит в {0} до {1}</value>
</data>
<data name="DescriptionUserBanned" xml:space="preserve">
<value>причина: {0}</value>
</data>
<value>движуха происходит в {0} до {1}</value>
</data>
<data name="UserAlreadyBanned" xml:space="preserve">
<value>этот шизоид уже лежит в бане</value>
</data>
<value>этот шизоид уже лежит в бане</value>
</data>
<data name="UserUnbanned" xml:space="preserve">
<value>{0} раззабанен</value>
</data>
<value>{0} раззабанен</value>
</data>
<data name="UserMuted" xml:space="preserve">
<value>{0} в муте</value>
</data>
<data name="UserUnmuted" xml:space="preserve">
<value>{0} в размуте</value>
</data>
<data name="UserNotMuted" xml:space="preserve">
<value>этого шизоида никто не мутил.</value>
</data>
<data name="UserNotFoundShort" xml:space="preserve">
<value>у нас такого шизоида нету...</value>
</data>
<data name="UserKicked" xml:space="preserve">
<value>{0} вышел с посторонней помощью</value>
</data>
<data name="DescriptionUserPunished" xml:space="preserve">
<value>причина: {0}</value>
</data>
</root>