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i can't be bothered to keep track of these changes
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15 changed files with 649 additions and 926 deletions
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@ -19,30 +19,28 @@ public static class Boyfriend {
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private static readonly Game Activity = new("Retrospecter - Genocide", ActivityType.Listening);
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private static readonly Dictionary<ulong, Dictionary<string, string>> GuildConfigDictionary = new();
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private static readonly Dictionary<ulong, Dictionary<ulong, ReadOnlyCollection<ulong>>> RemovedRolesDictionary =
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new();
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private static readonly Dictionary<string, string> EmptyGuildConfig = new();
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private static readonly Dictionary<ulong, ReadOnlyCollection<ulong>> EmptyRemovedRoles = new();
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public static readonly Dictionary<string, string> DefaultConfig = new() {
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{"Lang", "en"},
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{"Prefix", "!"},
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{"RemoveRolesOnMute", "false"},
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{"SendWelcomeMessages", "true"},
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{"ReceiveStartupMessages", "false"},
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{"FrowningFace", "true"},
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{"WelcomeMessage", Messages.DefaultWelcomeMessage},
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{"EventStartedReceivers", "interested,role"},
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{"StarterRole", "0"},
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{"MuteRole", "0"},
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{"EventNotifyReceiverRole", "0"},
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{"AdminLogChannel", "0"},
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{"BotLogChannel", "0"},
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{"EventCreatedChannel", "0"},
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{"EventStartedChannel", "0"},
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{"EventCancelledChannel", "0"},
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{"EventCompletedChannel", "0"}
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{ "Lang", "en" },
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{ "Prefix", "!" },
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{ "RemoveRolesOnMute", "false" },
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{ "SendWelcomeMessages", "true" },
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{ "ReceiveStartupMessages", "false" },
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{ "FrowningFace", "true" },
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{ "WelcomeMessage", Messages.DefaultWelcomeMessage },
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{ "EventStartedReceivers", "interested,role" },
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{ "StarterRole", "0" },
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{ "MuteRole", "0" },
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{ "EventNotifyReceiverRole", "0" },
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{ "AdminLogChannel", "0" },
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{ "BotLogChannel", "0" },
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{ "EventCreatedChannel", "0" },
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{ "EventStartedChannel", "0" },
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{ "EventCancelledChannel", "0" },
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{ "EventCompletedChannel", "0" }
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};
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public static void Main() {
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@ -79,7 +77,7 @@ public static class Boyfriend {
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public static Dictionary<string, string> GetGuildConfig(ulong id) {
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if (!RemovedRolesDictionary.ContainsKey(id))
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RemovedRolesDictionary.Add(id, EmptyRemovedRoles);
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RemovedRolesDictionary.Add(id, new Dictionary<ulong, ReadOnlyCollection<ulong>>());
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if (GuildConfigDictionary.ContainsKey(id)) return GuildConfigDictionary[id];
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@ -88,15 +86,19 @@ public static class Boyfriend {
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if (!File.Exists(path)) File.Create(path).Dispose();
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var json = File.ReadAllText(path);
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var config = JsonConvert.DeserializeObject<Dictionary<string, string>>(json) ?? EmptyGuildConfig;
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var config = JsonConvert.DeserializeObject<Dictionary<string, string>>(json)
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?? new Dictionary<string, string>();
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foreach (var key in DefaultConfig.Keys)
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if (!config.ContainsKey(key))
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config.Add(key, DefaultConfig[key]);
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foreach (var key in config.Keys)
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if (!DefaultConfig.ContainsKey(key))
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if (config.Keys.Count < DefaultConfig.Keys.Count) {
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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// Avoids a closure allocation with the config variable
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foreach (var key in DefaultConfig.Keys)
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if (!config.ContainsKey(key))
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config.Add(key, DefaultConfig[key]);
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} else if (config.Keys.Count > DefaultConfig.Keys.Count) {
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foreach (var key in config.Keys.Where(key => !DefaultConfig.ContainsKey(key)))
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config.Remove(key);
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}
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GuildConfigDictionary.Add(id, config);
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@ -111,8 +113,8 @@ public static class Boyfriend {
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if (!File.Exists(path)) File.Create(path);
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var json = File.ReadAllText(path);
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var removedRoles = JsonConvert.DeserializeObject<Dictionary<ulong, ReadOnlyCollection<ulong>>>(json) ??
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EmptyRemovedRoles;
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var removedRoles = JsonConvert.DeserializeObject<Dictionary<ulong, ReadOnlyCollection<ulong>>>(json)
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?? new Dictionary<ulong, ReadOnlyCollection<ulong>>();
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RemovedRolesDictionary.Add(id, removedRoles);
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@ -121,9 +123,8 @@ public static class Boyfriend {
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public static SocketGuild FindGuild(ulong channel) {
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if (GuildCache.ContainsKey(channel)) return GuildCache[channel];
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foreach (var guild in Client.Guilds)
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foreach (var x in guild.Channels) {
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if (x.Id != channel) continue;
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foreach (var guild in Client.Guilds) {
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if (guild.Channels.All(x => x.Id != channel)) continue;
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GuildCache.Add(channel, guild);
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return guild;
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}
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