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Rename locale Sound to Loaded for clarity
Signed-off-by: mctaylors <cantsendmails@mctaylors.ru>
This commit is contained in:
parent
5105b43eff
commit
27e28faafe
5 changed files with 16 additions and 16 deletions
12
src/Messages.Designer.cs
generated
12
src/Messages.Designer.cs
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@ -66,21 +66,21 @@ namespace Octobot {
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}
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}
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internal static string Sound1 {
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internal static string Loaded1 {
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get {
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return ResourceManager.GetString("Sound1", resourceCulture);
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return ResourceManager.GetString("Loaded1", resourceCulture);
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}
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}
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internal static string Sound2 {
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internal static string Loaded2 {
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get {
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return ResourceManager.GetString("Sound2", resourceCulture);
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return ResourceManager.GetString("Loaded2", resourceCulture);
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}
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}
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internal static string Sound3 {
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internal static string Loaded3 {
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get {
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return ResourceManager.GetString("Sound3", resourceCulture);
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return ResourceManager.GetString("Loaded3", resourceCulture);
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}
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}
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@ -88,7 +88,7 @@ public class GuildLoadedResponder : IResponder<IGuildCreate>
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var i = Random.Shared.Next(1, 4);
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var embed = new EmbedBuilder().WithSmallTitle(bot.GetTag(), bot)
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.WithTitle($"Sound{i}".Localized())
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.WithTitle($"Loaded{i}".Localized())
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.WithDescription(Messages.Ready)
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.WithCurrentTimestamp()
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.WithColour(ColorsList.Blue)
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