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Octobot/src/Services/Update/SongUpdateService.cs

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using Microsoft.Extensions.Hosting;
using Remora.Discord.API.Abstractions.Objects;
using Remora.Discord.API.Gateway.Commands;
using Remora.Discord.API.Objects;
using Remora.Discord.Gateway;
namespace Boyfriend.Services.Update;
public sealed class SongUpdateService : BackgroundService
{
private static readonly (string Name, TimeSpan Duration)[] SongList =
{
("UNDEAD CORPORATION - The Empress", new TimeSpan(0, 4, 34)),
("UNDEAD CORPORATION - Everything will freeze", new TimeSpan(0, 3, 17)),
("Splatoon 3 - Rockagilly Blues (Yoko & the Gold Bazookas)", new TimeSpan(0, 3, 37)),
("Splatoon 3 - Seep and Destroy", new TimeSpan(0, 2, 42)),
("IA - A Tale of Six Trillion Years and a Night", new TimeSpan(0, 3, 40)),
("Manuel - Gas Gas Gas", new TimeSpan(0, 3, 17)),
("Camellia - Flamewall", new TimeSpan(0, 6, 50)),
("Jukio Kallio, Daniel Hagström - Fall 'n' Roll", new TimeSpan(0, 3, 14)),
("SCATTLE - Hypertension", new TimeSpan(0, 3, 18)),
("KEYGEN CHURCH - Tenebre Rosso Sangue", new TimeSpan(0, 3, 53)),
("Chipzel - Swing Me Another 6", new TimeSpan(0, 5, 32)),
("Noisecream - Mist of Rage", new TimeSpan(0, 2, 25))
};
private readonly List<Activity> _activityList = new(1)
{
new Activity("with Remora.Discord", ActivityType.Game)
};
private readonly DiscordGatewayClient _client;
private readonly GuildDataService _guildData;
private uint _nextSongIndex;
public SongUpdateService(DiscordGatewayClient client, GuildDataService guildData)
{
_client = client;
_guildData = guildData;
}
protected override async Task ExecuteAsync(CancellationToken ct)
{
while (_guildData.GetGuildIds().Count is 0)
{
await Task.Delay(TimeSpan.FromSeconds(5), ct);
}
while (!ct.IsCancellationRequested)
{
var nextSong = SongList[_nextSongIndex];
_activityList[0] = new Activity(nextSong.Name, ActivityType.Listening);
_client.SubmitCommand(
new UpdatePresence(
UserStatus.Online, false, DateTimeOffset.UtcNow, _activityList));
_nextSongIndex++;
if (_nextSongIndex >= SongList.Length)
{
_nextSongIndex = 0;
}
await Task.Delay(nextSong.Duration, ct);
}
}
}