change: reset revived player health relative to their max health
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1 changed files with 1 additions and 1 deletions
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@ -98,7 +98,7 @@ public class KnockdownsEvents {
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player.setInvulnerable(false);
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player.setGlowing(false);
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player.setHealth(6.0f);
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player.setHealth(player.getMaxHealth() * 0.3f);
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}
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return;
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}
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