knockdowns.key.category=Knockdowns knockdowns.key.callout.danger=Call out "Danger!" knockdowns.key.callout.booyah=Call out "Booyah!" knockdowns.key.callout.this_way_help=Call out "This way!" ("Help!" when knocked down) knockdowns.key.callout.ouch=Call out "Ouch..." knockdowns.callout.danger=Danger! knockdowns.callout.booyah=Booyah! knockdowns.callout.this_way=This way! knockdowns.callout.ouch=Ouch... knockdowns.callout.help=Help! knockdowns.subtitles.callout=Player calls out knockdowns.subtitles.knocked_down=Player knocked down knockdown.fell.accident.ladder=%1$s was knocked down by falling off a ladder knockdown.fell.accident.vines=%1$s was knocked down by falling off some vines knockdown.fell.accident.water=%1$s was knocked down by falling out of the water knockdown.fell.accident.generic=%1$s was knocked down by a fall knockdown.fell.killer=%1$s was doomed to get knocked down knockdown.fell.assist=%1$s was doomed to get knocked down by %2$s knockdown.fell.assist.item=%1$s was doomed to get knocked down by %2$s using %3$s knockdown.fell.finish=%1$s fell too far and was knocked down by %2$s knockdown.fell.finish.item=%1$s fell too far and was knocked down by %2$s using %3$s knockdown.attack.lightningBolt=%1$s was knocked down by lightning knockdown.attack.inFire=%1$s was knocked down by the fire below knockdown.attack.inFire.player=%1$s was knocked down by the fire below whilst fighting %2$s knockdown.attack.onFire=%1$s was knocked down by fire knockdown.attack.onFire.player=%1$s was knocked down by fire whilst fighting %2$s knockdown.attack.lava=%1$s was knocked down by lava knockdown.attack.lava.player=%1$s was knocked down by lava to escape %2$s knockdown.attack.hotFloor=%1$s was knocked down by the floor knockdown.attack.hotFloor.player=%1$s was knocked down by the floor due to %2$s knockdown.attack.inWall=%1$s was knocked down by a wall knockdown.attack.cramming=%1$s was knocked down by social anxiety knockdown.attack.drown=%1$s was knocked down by lack of air knockdown.attack.drown.player=%1$s was knocked down by lack of air whilst trying to escape %2$s knockdown.attack.starve=%1$s was knocked down by hunger knockdown.attack.cactus=%1$s was knocked down by a cactus knockdown.attack.cactus.player=%1$s was knocked down by a cactus whilst trying to escape %2$s knockdown.attack.generic=%1$s was knocked down knockdown.attack.explosion=%1$s was knocked down by an explosion knockdown.attack.explosion.player=%1$s was knocked down by an explosion due to %2$s knockdown.attack.magic=%1$s was knocked down by magic knockdown.attack.wither=%1$s was knocked down by withering knockdown.attack.anvil=%1$s was knocked down by a falling anvil knockdown.attack.fallingBlock=%1$s was knocked down by a falling block knockdown.attack.mob=%1$s was knocked down by %2$s knockdown.attack.player=%1$s was knocked down by %2$s knockdown.attack.player.item=%1$s was knocked down by %2$s using %3$s knockdown.attack.arrow=%1$s was knocked down by an arrow shot by %2$s knockdown.attack.arrow.item=%1$s was knocked down by an arrow shot by %2$s using %3$s knockdown.attack.fireball=%1$s was knocked down by a fireball shot by %2$s knockdown.attack.fireball.item=%1$s was knocked down by a fireball shot by %2$s using %3$s knockdown.attack.thrown=%1$s was knocked down after being pummeled by %2$s knockdown.attack.thrown.item=%1$s was knocked down after being pummeled by %2$s using %3$s knockdown.attack.indirectMagic=%1$s was knocked down by %2$s using magic knockdown.attack.indirectMagic.item=%1$s was knocked down by %2$s using %3$s knockdown.attack.thorns=%1$s was knocked down trying to hurt %2$s knockdown.attack.fall=%1$s was knocked down by the ground below knockdown.attack.outOfWorld=%1$s was knocked down by the void knockdown.attack.dragonBreath=%1$s was knocked down by dragon breath knockdown.attack.flyIntoWall=%1$s was knocked down by physics knockdown.attack.fireworks=%1$s was knocked down by a firework