fix: make sure our own damage isn't stopped by knocked invulnerability
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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@ -85,6 +85,7 @@ public class KnockdownsCommonEventListener {
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knocked.clearElytraFlying();
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knocked.clearElytraFlying();
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if (allPlayersKnocked(server, knocked)) {
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if (allPlayersKnocked(server, knocked)) {
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data.setTicksKnocked((int) (KNOCKED_INVULNERABILITY_TICKS + 1));
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knocked.attackEntityFrom(DamageSource.GENERIC, knocked.getMaxHealth());
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knocked.attackEntityFrom(DamageSource.GENERIC, knocked.getMaxHealth());
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return;
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return;
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}
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}
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