fixup: thanks git
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parent
f1c52e4371
commit
5fee6404b0
13 changed files with 89 additions and 1 deletions
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@ -5,11 +5,13 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import ru.octol1ttle.knockdowns.client.event.KnockdownsKeyListener;
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import ru.octol1ttle.knockdowns.common.IClientProxy;
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import ru.octol1ttle.knockdowns.common.KnockdownsMod;
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@SideOnly(Side.CLIENT)
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public class ClientProxy implements IClientProxy {
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@Override
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public void onFMLInit(FMLInitializationEvent event) {
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KnockdownsMod.LOGGER.info("Registering key bindings");
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KnockdownsKeyListener.registerKeyBindings();
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}
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}
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@ -46,7 +46,9 @@ import static ru.octol1ttle.knockdowns.common.KnockdownsUtils.resetKnockedState;
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@Mod.EventBusSubscriber(modid = Tags.MOD_ID)
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public class KnockdownsCommonEventListener {
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public static void onFMLInit(FMLInitializationEvent event) {
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KnockdownsMod.LOGGER.info("Registering network packets");
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KnockdownsNetwork.registerPackets();
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KnockdownsMod.LOGGER.info("Registering capability");
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KnockdownsCapability.register();
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}
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@ -15,6 +15,7 @@ public class KnockdownsMod {
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@Mod.EventHandler
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public void onFMLInit(FMLInitializationEvent event) {
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LOGGER.info("Initializing");
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clientProxy.onFMLInit(event);
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KnockdownsCommonEventListener.onFMLInit(event);
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}
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@ -24,7 +24,7 @@ public class KnockdownsUtils {
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return false;
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}
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}
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return false;
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return true;
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}
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public static void resetKnockedState(EntityPlayerMP player, IKnockdownsPlayerData data) {
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65
src/main/resources/assets/knockdowns/lang/en_us.lang
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65
src/main/resources/assets/knockdowns/lang/en_us.lang
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@ -0,0 +1,65 @@
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knockdowns.key.category=Knockdowns
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knockdowns.key.callout.danger=Call out "Danger!"
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knockdowns.key.callout.booyah=Call out "Booyah!"
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knockdowns.key.callout.this_way_help=Call out "This way!" ("Help!" when knocked down)
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knockdowns.key.callout.ouch=Call out "Ouch..."
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knockdowns.callout.danger=Danger!
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knockdowns.callout.booyah=Booyah!
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knockdowns.callout.this_way=This way!
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knockdowns.callout.ouch=Ouch...
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knockdowns.callout.help=Help!
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knockdowns.subtitles.callout=Player calls out
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knockdowns.subtitles.knocked_down=Player knocked down
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knockdown.fell.accident.ladder=%1$s was knocked down by falling off a ladder
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knockdown.fell.accident.vines=%1$s was knocked down by falling off some vines
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knockdown.fell.accident.water=%1$s was knocked down by falling out of the water
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knockdown.fell.accident.generic=%1$s was knocked down by a fall
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knockdown.fell.killer=%1$s was doomed to get knocked down
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knockdown.fell.assist=%1$s was doomed to get knocked down by %2$s
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knockdown.fell.assist.item=%1$s was doomed to get knocked down by %2$s using %3$s
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knockdown.fell.finish=%1$s fell too far and was knocked down by %2$s
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knockdown.fell.finish.item=%1$s fell too far and was knocked down by %2$s using %3$s
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knockdown.attack.lightningBolt=%1$s was knocked down by lightning
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knockdown.attack.inFire=%1$s was knocked down by the fire below
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knockdown.attack.inFire.player=%1$s was knocked down by the fire below whilst fighting %2$s
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knockdown.attack.onFire=%1$s was knocked down by fire
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knockdown.attack.onFire.player=%1$s was knocked down by fire whilst fighting %2$s
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knockdown.attack.lava=%1$s was knocked down by lava
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knockdown.attack.lava.player=%1$s was knocked down by lava to escape %2$s
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knockdown.attack.hotFloor=%1$s was knocked down by the floor
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knockdown.attack.hotFloor.player=%1$s was knocked down by the floor due to %2$s
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knockdown.attack.inWall=%1$s was knocked down by a wall
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knockdown.attack.cramming=%1$s was knocked down by social anxiety
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knockdown.attack.drown=%1$s was knocked down by lack of air
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knockdown.attack.drown.player=%1$s was knocked down by lack of air whilst trying to escape %2$s
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knockdown.attack.starve=%1$s was knocked down by hunger
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knockdown.attack.cactus=%1$s was knocked down by a cactus
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knockdown.attack.cactus.player=%1$s was knocked down by a cactus whilst trying to escape %2$s
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knockdown.attack.generic=%1$s was knocked down
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knockdown.attack.explosion=%1$s was knocked down by an explosion
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knockdown.attack.explosion.player=%1$s was knocked down by an explosion due to %2$s
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knockdown.attack.magic=%1$s was knocked down by magic
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knockdown.attack.wither=%1$s was knocked down by withering
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knockdown.attack.anvil=%1$s was knocked down by a falling anvil
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knockdown.attack.fallingBlock=%1$s was knocked down by a falling block
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knockdown.attack.mob=%1$s was knocked down by %2$s
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knockdown.attack.player=%1$s was knocked down by %2$s
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knockdown.attack.player.item=%1$s was knocked down by %2$s using %3$s
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knockdown.attack.arrow=%1$s was knocked down by an arrow shot by %2$s
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knockdown.attack.arrow.item=%1$s was knocked down by an arrow shot by %2$s using %3$s
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knockdown.attack.fireball=%1$s was knocked down by a fireball shot by %2$s
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knockdown.attack.fireball.item=%1$s was knocked down by a fireball shot by %2$s using %3$s
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knockdown.attack.thrown=%1$s was knocked down after being pummeled by %2$s
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knockdown.attack.thrown.item=%1$s was knocked down after being pummeled by %2$s using %3$s
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knockdown.attack.indirectMagic=%1$s was knocked down by %2$s using magic
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knockdown.attack.indirectMagic.item=%1$s was knocked down by %2$s using %3$s
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knockdown.attack.thorns=%1$s was knocked down trying to hurt %2$s
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knockdown.attack.fall=%1$s was knocked down by the ground below
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knockdown.attack.outOfWorld=%1$s was knocked down by the void
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knockdown.attack.dragonBreath=%1$s was knocked down by dragon breath
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knockdown.attack.flyIntoWall=%1$s was knocked down by physics
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knockdown.attack.fireworks=%1$s was knocked down by a firework
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18
src/main/resources/assets/knockdowns/sounds.json
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18
src/main/resources/assets/knockdowns/sounds.json
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{
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"callout": {
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"subtitle": "knockdowns.subtitles.callout",
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"sounds": [
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{
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"name": "knockdowns:callout"
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}
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]
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},
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"knocked_down": {
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"subtitle": "knockdowns.subtitles.knocked_down",
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"sounds": [
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{
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"name": "knockdowns:knocked_down"
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}
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]
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}
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}
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BIN
src/main/resources/assets/knockdowns/sounds/callout.ogg
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src/main/resources/assets/knockdowns/sounds/callout.ogg
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src/main/resources/assets/knockdowns/sounds/knocked_down.ogg
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src/main/resources/assets/knockdowns/sounds/knocked_down.ogg
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src/main/resources/assets/knockdowns/textures/gui/down_arrow.png
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src/main/resources/assets/knockdowns/textures/gui/down_arrow.png
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src/main/resources/assets/knockdowns/textures/gui/knocked_icon.png
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src/main/resources/assets/knockdowns/textures/gui/knocked_icon.png
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src/main/resources/assets/knockdowns/textures/gui/left_arrow.png
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src/main/resources/assets/knockdowns/textures/gui/left_arrow.png
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src/main/resources/assets/knockdowns/textures/gui/up_arrow.png
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src/main/resources/assets/knockdowns/textures/gui/up_arrow.png
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